Underdog's Forum Posts

  • Hi everyone,

    Did you have the same experience with the new release of C3 and the debugger?

    My game was running fine and suddenly, if I use the debugger, the FPS is really bad.

    However, if I launch it normally, it runs fine.

    Am I the only one who noticed it?

    Thanks for any feedback,

    cheers

  • Hi everyone,

    did you experience the same thing than me?

    I wanted to add a Pause System and I have a lot of events.

    The game was running at 60 FPS on PC but when I created groups to activate/deactivate for the Pause System, I have a spike at 4 FPS.

    Do you have recommendations on how to use groups?

    I don't understand why it has an impact on performance.

    Thank you

  • I read APK expansion but do you have a useful link.

    Everything I found is either out of date or does not have an answer...

  • Hi guys,

    Is there a way to export an APK on Google play that is over 150 Mo from Contruct?

    Also, do you have any ideas on how you support new contents such as new worlds?

    Thank you

  • Finally I found an object family that was creating the bug.

    So I resolved it but still, it can always be useful if the Inspector can display the sounds played.

    what do you think?

  • Hi everyone,

    in the debugger I did not find any sound related info.

    I have a few sounds that are triggered even if the objects that are supposed to trigger them is not in the scene???

    I try to find why but I can't figure it.

    Thanks

  • I think I have found.

    I will take all my Music Tags and mute or unmute them all.

  • Hi everyone,

    How do you mute all musics from the Music folder?

    How do you mute all sounds from the Sounds folder?

    When I use Silent, it mutes all sounds and musics :(

    All my sounds have already a tag, so I can't really use a generic tag.

    I created 2 different buttons that will toggle a variable On/Off for Music and for Sounds.

    When Music=0, I would like to mute all Musics

    When Sounds=0, I would like to mute all Sounds

    In the action Audio, I don't see any action that can silent a folder?

    Is this possible?

    Thanks

  • Thanks a lot Asmodean

    this is exactly what I was looking for.

  • Hi everyone,

    I have a question for localisation and I can't find what I'm looking for on the net.

    For localisation, I'm looking for a list of the country languages code that could show the following example for each country:

    USA: en-US

    England: en-UK

    Canada: ??? en-FR or fr-US ??

    etc...

    I only found the 2 first letters or the ISO code that I don't use as I use the Browser.language

    thanks for your precious help

  • dop2000

    I wanted to tell you it works perfectly.

    Thank you again for your help.

    I might have another question.

    Let's say that the Player has seen all sentences.

    Do I have to do something specific when the array is empty?

    lol I think I found. I just need to check if the Array is not empty I guess?

  • Thank you dop2000

    I'll check your demo.

  • Hi everyone,

    In my game, I would like to display a few random story sentences that will be displayed after [x] levels.

    So far, I created a JSON file for all my sentences that will populate my ArrayStory.

    When the conditions are met, I randomly choose a RandomIndex from my ArrayStory to pick a sentence and then I delete this index, to make sure the Player won't see it again.

    The problem is:

    I generate my array on start of the level from the JSON and obviously, it fills the array with all sentences.

    So, how can I load the JSON file only once and populate my array and then, each time a randomindex is chosen and deletes the index from the array, it saves the array?

    I have an idea that I would like to share with you:

    If I create a variable: ArrayStoryFilled = 0

    Then, when I load the JSON file into my ArrayStory the first time it sets ArraStoryFilled=1.

    When ArraStoryFilled=1, I save this variable in LocalStorage.

    Can I save an array in LocalStorage?

    then each time a new sentence is picked and deleted from the array, I save the array.

    Does localStorage work also on mobile?

    Does it sound like a good approach?

    it's the first time for me that I tackle save and load system.

    Thank you

  • same error in preview on mobile.

    It works fine on PC :(

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  • This is great!

    Is it possible to add a BBCode for shadow ?

    Thanks