Underdog's Forum Posts

  • Hi everyone,

    I have a weird behaviour with the ghosts of the Pac Man example provided by Construct.

    I wanted to change the size of the maze and have the Tilesize at 64.

    I updated the value Game.TileSize to 64.

    If I center the maze with the layout, my ghosts are stuck in their base. However, if I move my maze slightly on the right and down from the center of the screen, it works perfectly. The ghosts are behaving accordingly to the array and the example.

    Really strange, isn't it?

    Is there a hidden value that I have to tweak somehow to keep the maze in the middle?

    Thank you for your help!

    The Template name is Eat'em all

    I changed the layout at 1920x1080 and I tried to center the maze without changing anything, you will notice the same error with the ghosts. There is a kind of marge but I don't know if it is a bug or something I could fix.

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  • Yeahhhh I found thank you :)

    I created 2 variables to get the GridX and GridY that I apply with Set grid position (instant)

    Thank you again to help me to get back on the track

  • Thanks dop2000

    I tried to use Set grid position (instant) but how do you manage to teleport the sprite at the position of the Touch X, Y ?

    At the moment, it's always the same position.

    I have tiles that cover the grid and I thought by using the set position to the tile it could have work but nope :(

  • Hi everyone,

    is there a way to clear the target of a Tile Movement Sprite?

    For example, I would like to "teleport" the sprite to a new position but after the teleportation, the sprite tries to reach the tile movement target before stopping if the target is on the same axis and reachable.

    I tried to enable/disable the behaviour, put the speed at 0, I can't fix it.

    I understand that the sprite tries to reach the grid cell it was supposed to get but can we avoid it,

    even if the Sprite is perfectly placed on the grid after the teleportation.

  • How will you make PacMan move by itself after pressing a direction and if you hold Up for instance, he continues horizontally and when there is a space, he can move up?

  • Hi everyone,

    I'm stuck and need your help.

    I struggle and I'm afraid to do this last step to finally finish my game.

    I spent more than 1000 hours on the game and I'm stress to not achieve it.

    I have an in-App purchase mechanic that is based on time.

    I need to check the server time to know at what time the purchase has been done and even if the game is not running, the time continues flying.

    I'm fully noob on backend and I don't know where and how to start.

    If you have any tutorials that could help me with a step by step on the followings:

    - Server creation

    - Server link between Construct 3 and the server

    I don't know code, so it's another wall that I have to climb.

    I hope someone can have some references or could help me.

    Thank you everyone.

  • Which is crazy.

    I reduced a lot my BG and saved 200Mb but even by reducing a lot, I still hit 550-600Mb.

    Just my character that has only 6 animations (30 fps for 256x256) takes 100Mb.

    Can't see how I can reduce more :(

  • Thanks ,

    indeed it's crazy.

    I wanted to have some animated background 512x256 that I stretch and it has 30 frames.

    Does it take memory use for each frame or only the active frame?

    I might remove it then :(

    Thank you again for your help

  • Hi Plinkie,

    I meant 850mb of memory.

  • Hi everyone,

    probably a dumb question but on my project, I have several layouts that are aroung 850mb image memory size.

    I tried the game on APK debug and obviously, it's running but at 15-20 fps.

    So, I was wondering if it's because I run the game on Debug or if it's because some of my layouts are too big?

    If they are too big, what would be an average good image size for mobile?

    Thank you.

  • Thank you Ashley,

    I was looking for it from the editor with an update option button...

  • Ok, for the Z order panel staying empty, if you have this problem, just close the panel and reopen it :)

  • Ok We just have to open C3 for the update. But it only updates Stable versions.

    Does you know if there is an option for Beta versions?

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  • Hey guys,

    it looks weird but I can't find anymore how to update my C3 Desktop with r158?

    I have an issue with Z order panel remaining empty and I wanted to check it if it works with my desktop C3.

    Unfortunately, the versions are different and can't open my project anymore on desktop.

    Did you remove the Desktop option?

    Thank you