Unconnected's Forum Posts

  • Don't Taser me bro!!!

    My browser Tasered on me when I first tried a 'While' loop.

    I Tasered my computer.

  • No. License for Construct 2 only works for construct 2. Last I heard Construct 3 is a subscription.

  • I know this is an old post.

    I didn't want to make a new one because it would have had the same result.

    I just had the same issue and wanted to report in case it helped somehow.

    Here are the actions that I did before it happened.

    I open an existing project in order to change xml color theme.

    Preferences>Colors.

    I selected a theme and changed colors a few times. I was happy with the result so I decided to edit my capx a small bit.

    I then changed a local number variable that had to do with sound volume from "2" to "1.5".

    When I clicked preview it seemed like it tried to auto save at the same time as starting preview.

    I then received the shader.js error.

    I reloaded my capx and it is working normally.

    Not sure if it was coincidence or not.

    R243 64

  • I understand what the action of preloading something does and the use for it.

    The descriptions for 'Preload' in C2 threw me off a small bit.

    I just don't understand why the term 'download' and the phrase 'downloads from server' is being used to describe 'preload'.

    Preloading and downloading are two different things.

    By using the word 'download' it implies getting the file from a network or a different computer.

    I didn't think loading a file into memory is considered downloading. I am just confused on why the term download is being used.

    The sounds are downloaded when the game is downloaded.

    Sounds are loaded or preloaded when the game is running.

    It just seems like I am missing something.

    Can you download a sound file from a link as well as loading from local?

  • This is a bit of an older post, but it is still the first post that comes up in a search.

    I didn't want to make a new topic, that being said I have two sound related questions.

    Does 'Silent Mode' still load sounds into memory?

    I have a question about preloading a sound, can somebody explain what it does?

    The Manual and Description in C2 says it downloads an audio file online from a server.

    The 'Preload' description uses the term preload a lot.

    By Definition preloading means loading a file into memory before using it, and download means getting a file from another computer or server.

    You have to download a file from another computer before you can preload it into memory.

    An action exists called "Unload Audio".

    The description given say it "removes audio from memory", this implies 'Preload' loads audio to memory.

    So can someone clear up what Preloading a sound file does?

    Is it for downloading audio files from a server and/or preloading local sounds into memory so it plays better?

    I have been preloading local sounds before they are needed. I don't know if I need to be doing this or not.

  • It's fine. I have quite a few..

  • Turns out I had a very old DropBox account from when it was new.

  • Well I found the issue. It was user error.

    It turned out it wasn't showing in properties because I didn't have any of the text objects on a layout.

    Also turns out I didn't even need a family. I didn't think of just making an instance of a Text object...

    'Fade' and 'Pin' is working now.

  • It is almost as if the ability to access them was partially disabled.

    I have a family with text objects in it.

    I add Pin and Fade behaviors to the family.

    I can't seem to access it in 'Properties Bar', it doesn't exist.

    I added instance variables and effects as a test and can't access them as well.

    I can access all of them on sprite based families though.

    If I use events I can set up almost everything, I seemingly can't set if the text object is 'Destroyed' or 'Active at Start'.

    I have 5 text objects that I need to Pin and Fade when created.

    Do I have to do 1 by 1?

    I was planing to add more to the text family to reduce events.

  • I meant an hour worth of seconds.

    Sorry, I'm a tad bit confused.

    It isn't considered as in 3600 seconds will be lost/gained, or it isn't considered because the seconds counted isn't effected?

    In a time based game an hour could make a huge difference.

    Daylight savings time follows rules.

    begins at 2:00 a.m. on the second Sunday of March and

    ends at 2:00 a.m. on the first Sunday of November

    It shouldn't be hard for me to implement that if needed.

    I just don't want to break stuff in my game.

    I appreciate the time.

    Thanks again.

  • Rex, You must be busy, just on the forums alone.

    How is Daylight Savings Time handled?

    Does it give/take away an hour from a timer or does it work around it.

    How would I work around DST if I needed to?

    I'm referring to Time Away L.

  • 1. I know what tags are called for, I was asking why a tag was needed to request an xml file. I did ask that wrong, sorry.

    It won't let me remove the tag on Request Dialogue.xml. I didn't see a reason for that.

    Request Dialogue.xml (tag "Dialogue")

    Dialogue isn't a tag in Dialogue.xml. The only tags in Dialogue are "chapter1" and "hint". dialogue isn't even an attribute or attribute id.

    2. You answered that clearly, thanks.

    3. I wasn't familiar with the native expressions:

    left(text, count)

    Return the first count characters of text.

    len(text)

    Return the number of characters in text.

    I knew this was the typewriter part, I wasn't sure how it was working because of the formula.

    Now that I had a while to think about it and you pointed out left had an (a,b), I know most of it now.

    +1 makes sense to me now, I was confused by all the new native expressions.

    left( xml.StringValue("/chapter1/hint/text()"), len(Text.Text)+1)

    I am not understanding

    = or /text()

    4: Thank you

    5: I'm not 100% sure how len(Text.Text) is getting the length.

    I am now guessing Text.Text is something like Self.Height?

    Since it is in the same action it already knows what it is referring to.

    I am just not clear on why the same word is repeated twice.

    How do I just post the text all at once instead of having a typing effect that is in question 3?

    I would guess I could set "Every X Seconds" to 0, but it would seem like it would do more work that way versus just displaying all at once.

    Would it be this?

    "/chapter1/hint/text()"

    I was also curious how to break the line in XML file. is it just by pressing enter or do I have to do something like </br>?

  • I was curious if Someone could comment on the Capx or explain what these mean.

    1: "Request Dialogue.xml (tag "Dialogue")"

    Why does a tag have to be used here? Wouldn't the name of the XML file be enough?

    2: "Load XML document from string AJAX.LastData"

    Why do I need to use AJAX to load an XML? and what is LastData actually doing?

    I looked it up, but don't fully understand it.

    "The LastData expression can be used to access the content of the response."

    3: Every 1.0/10 Seconds

    "left(xml.StringValue("/chapter1/hint/text()"),len(Text.Text)+1)"

    I am not fully understanding the

    "(/chapter1/hint/text()"),len(Text.Text)+1)"

    part, can somebody explain this a bit?

    4: Is there a reason to have "Every 1.0/10 Seconds" instead of just having "0.1"?

    I sometimes miss simple things. I don't think there is, but I may be missing something.

    5: Compare two values

    len(Text.Text)

    =

    len(xml.StringValue("/chapter1/hint/text()"))

    I don't understand the 1st value. It is seemingly getting length, but what is (Text.Text) doing?

    The 2nd value is the same as in question 3. If question 3 is explained then this would be too.

    I know this is getting the current value as well.

    Another question. How do I just post the text all at once instead of having a typing effect that is in question 3?

    I would like to use the typing effect, but in some spots I need to just have the text appear all at once.

    Thanks. I know it may be a bit of a large request.

    It is just if you don't know something or the lingo is a commonly used word, it is sometimes hard to look up.

  • Thanks, 99Instances2Go

    I've learned a lot from you just on random posts.

    I had no idea c3 was even out yet...

    It is in beta and the editor can be accessed in Chrome.

    I can't' so I am not sure if they are updating it or my Chrome is just messed up.

    I always have trouble in Chrome.

    It still looks good though.

    200 objects isn't a lot, but what I am making is for mobile.

    I already have a lot of calculations just in the foundation of the game because of self adjusting formulas and many, many layers to add effects.

    I was just trying to get the best performance, because I still have to add content.

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  • You are right.

    I had that and it was going through the layer to the layer below it.

    I was over complicating my problem.

    I simply have to change the order of a few things.

    Thanks for the reply.