It is almost as if the ability to access them was partially disabled.
I have a family with text objects in it.
I add Pin and Fade behaviors to the family.
I can't seem to access it in 'Properties Bar', it doesn't exist.
I added instance variables and effects as a test and can't access them as well.
I can access all of them on sprite based families though.
If I use events I can set up almost everything, I seemingly can't set if the text object is 'Destroyed' or 'Active at Start'.
I have 5 text objects that I need to Pin and Fade when created.
Do I have to do 1 by 1?
I was planing to add more to the text family to reduce events.