Unconnected's Forum Posts

  • How do I add a newline built into XML?

    I'm wanting to make a preset list without having to make many text objects or worry about Word Wrap.

    1. Text:

    2. Text:

    3. Text:

  • Thanks again.

    One last question.

    If I have a key named the same as a variable, how do I use key name to set coinciding key to variable with same name?

    Would like to use a "for each" instead of doing 1 by 1.

  • Thanks, it saved me a lot of time.

    I get it now for the most part, I do have it working.

    I was missing ItemValue.

    I didn't know of it until now, It doesn't work without it.

    After a "Check Item Exists", do I have to add "On Item Missing" if I don't want to do anything if its missing?

    What does the action "get item" do if item doesn't exist?

    I think I don't have to add "On Item Missing" and "get item" doesn't do anything if item doesn't exist.

    I just want to confirm, because LocalStorage is asynchronous.

    I don't want to accidentally cause an issue.

  • Can I please have an example or a simple explanation of how to properly turn Dictionary Object into a Json String and place it in to LocalStorage, and how to get the Json String from LocalStorage and load it properly back into the Dictionary Object. I don't mind the use of 2 dictionaries to keep it simple, the concept is the same.

    I can make dictionary object make a Json, but it asks to make a filename and I'm not sure why. From LocalStorage object I can seemingly do it directly without making a filename or even using the "dictionary make json" action. I'm not sure how to load it back into Dictionary or if I'm even loading it into LocalStoage Correctly. I think my problem is naming the location of the Json to load in.

  • I'm a bit new on LocalStorage and Dictionaries, so I'm not sure if these are valid questions or if C2 is set up to prevent this.

    While a Dictionary is being turned in to a Json do we need to worry about a race taking place with the system wanting to update a Dictionary Key while it is being turned into a Json? I think there won't be, but want to make sure.

    What happens if player closes the game while a string is being written to LocalStorage? Is it allowed to finish?

  • I found Monaca.io

    It seems like a better solution than those two, but I haven't been able to log into it after making an account.

  • So am I right on organizing them? If a Hammer has ingredients of wood and iron then I would have three separate XML files.

    One for wood, one for iron and one with craftable items (hammer, basket, hat)?

    If user searches hammer then it will show wood and iron.

    If user searches wood then hammer will show up.

    If user searches wood and iron then I can compare and still bring up hammer since it is in both?

    If I search leaf and wood then hammer would not show up because hammer isn't under leaf.

    I assume I would compare the the leaf and wood XML and remove the ones that don't match.

    I am not sure how to do that. Would I somehow use an array to compare?

    Would this be the best way?

  • I would like to know how to make an advanced recipe book with 20+ different categories.

    It is for an RPG for crafting.

    It is going to have a lot of recipes so I think Ajax is needed to prevent loading unneeded files.

    I am not sure if I would use JSON or XML, because I am not sure how to organize it for search by name, type, and ingredients.

    Also need to know how to hide a few from search for restrictions.

    Such as level or if recipe isn't unlocked yet.

    An example Capx would be great, but an explanation would work as well.

    I am thinking I will need a XML/JSON for the craft that has the recipe and a XML/JSON for each ingredient that has the names of the crafts the ingredient is in.

    Would I do Category the same? How would I show the recipe list in alphabetical order?

  • Simple enough. Thank you.

  • Have you figured it out? I am in a similar situation.

    I have 2 XML files at once to reduce the size.

    How do I access them independently?

  • I am wanting to unload all sounds, and start preloading different sounds afterwards.

    Can I do this in two consecutive actions?

    Unload All Sounds

    Preload sound by name.

    Will this cause a race or loading issue?

    Do I have to wait a bit or are the sounds labeled for unloading and it won't effect new sounds being Preloaded?

  • It is what NicotineLL said. I just want to clear it up a small bit.

    It also depends on what you want.

    Touch will activate what is touched as soon as it is touched on touch down.

    Tap will activate what is touched if touch down and touch up happens on the object within a set amount of time.

    You can touch down on button and slide finger off and nothing will happen.

    Man... almost two years late: thank you

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  • I agree with MPPlantOfficial, It is what I would do.

    They can send a Cease & Desist, if they do you must stop the game or change it up to remove resemblance to any Zelda games.

    If no money is made it isn't an issue.

    If the game becomes very large and popular Nintendo/Zelda developer can then step in and make you stop because it is reducing their sales.

    If this happens the game will get more attention from the public.

    At this point you can change the Sprites/Text to make it a new game and then you can start making money off of it.

    Or you can just do that at a later time anyway.

    Digital Millennium Copyright Act (DMCA) allows you to change the sprites and story to keep it up.

  • From my experiences, it is considered fan art if no monetary value is earned in any way.

    You have to acknowlege that it isn't associated with Nintendo and the Developer of Zelda.

    You can not benefit monetarily from it in any way, directly or indirectly.

    Money is considered a Contract.

    It is illegal if you get any money from it in any way.

    If a penny is earned it looses fan art status.

    If Nintendo, or the developer of Zelda asks you to remove it, you should then remove it.

    If you refuse to, then they will try to find a way to make it an issue.

    You should also make sure it isn't against Facebook Policy and Terms of Use.

    Facebook may remove it if Nintendo or the developer of Zelda submits a request for removal to them.

    If it gets removed, you can make it a different game by changing the art and text.

    Just be sure to remove anything related to the issue it was removed for.

    I don't want any liability from this reply, so I have to say to recheck with others and/or other websites.

    Asking this to somebody more knowledgeable should be done as well.