Ubivis's Forum Posts

  • basically it is just: start a timer when the first key is pressed, as long the keys are in the time and fit to a combo pattern, record the keys pressed. As soon the timer ran out or the pattern does not fit to any combo anymore, start the timer from 0 and restart the key recording.

  • Ein Hund und ein Bieber können nicht falsch liegen (außer wenn der Bieber Justin heißt)

    ---

    A Dog and a Beaver can't be wrong (except the beaver is called Justing (makes more sense in German))

  • Deutsch sprechen - Logo

    Interesse - eventuell, ich denke schon dass ich selbst recht gut zurecht komme, aber es gibt sicher Themfelder bei denen ich noch einiges lernen könnte

  • thanks for sharing, I do hope someone can help you. I had a look, but can't really find the mistake

  • There are several possibilities that could cause this.

    • you may be already on the very top of your layout
    • you may have set up the scrollto incorrectly

    If you post a capx of your file, we would be able to tell you what might cause this problem.

  • You can use the facebook plugin only on a website and not as part of a downloadable app (e.x. export by using node or cocoon)

  • Heya, this is quite simple.

    1. Enter 2 textboxes (one for the height and one for the mass). You shall name them as in your script: weight, height

    2. set up a local or global variable (up to you, what you intent to do) which will record the result.

    3. in the event sheet you can then set the value of the variable to: Math.round(weight / (Math.pow((height/100),2)))

    4. add an event to check the result and output what you want to a text object

    EDIT: Okay, for step 3, you have to change the math a bit. Attached is an example

  • sorry, I'm not sure what you mean with circular loading.

    Maybe you can give an example of what you try to achieve?

  • I was thinking about this as well, but dropped it as I don't have the time to organize something like this. But if you do, I would love to join

    In such a group, it would also be fun to have a Game Mash as well. Small groups, one start working on a game, passes on the capx to someone else who adds/changes/removes stuff as he likes and passes it on as well. Could be a really nice game at the end and everyone involved might have learned something he did not know before

  • For something like that I would absolutely suggest you to have a look into Spriter: http://www.brashmonkey.com/spriter.htm

  • I would suggest a conditional spawn.

    1st Condition: #of active enemies < 9000

    2nd Condition: your timer = specific Time

    Action: Create Enemy

  • siatek v163 is the latest stable, to have the latest beta, you need to edit the settings for Construct 2 in Steam to allow Beta Downloads.

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  • Long Version:

    1. Read the beginners tutorial, it will teach you a lot how Construct 2 works.

    Short Version:

    1. Add a text object

    2. Set the property of the text object to any text you like to show

  • Have you downloaded my example above? It is really simple. Look at the items I placed, look at the variable I created and look at the events I set up.

  • just a thought, as I lost my magic 8-ball to look into your code: Have you disabled debug-mode of the clay.io plugin before you exported your project to HTML5?