Ubivis's Forum Posts

  • Please save your project as .capx.

    .caproj files are uncompressed and do not includes the files that you have imported (like images). Makes it impossible for us to open your project file

  • you can even make a MMO or 3D Game with C2, but this requires a lot of talent and advanced programming skills.

  • where? Please directly upload it, you can't link it at your rep level.

  • I can't help in detail (don't have such devices), but I would advise to have a look into the "Browser" Object. It returns a lot of information about the device you are running your app on. (Platform, Product, UserAgent, ...) give it a go.

  • What have you tried already? I have no problem doing so (see attached)

  • Welcome to Construct 2

    It is a good start to read the introduction tutorial, which covers the most basic features.

    For your request especially, just add a new object and select "Touch" unter the menu "Input". Now you can access all touch actions in your event sheet.

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  • Add a system event: Is on platform. There you can select whatever you like depending on the platform you are running your app

    EDIT: This will not help with iPhone / iPad difference, but this might help you to get closer to what you need.

  • Without a attached capx from your side, it is hard to tell what you are doing wrong, but please have a look at this example.

  • just add it as you stated yourself:

    Every 1 second -> increment the global variable by 1

  • I think it can be a problem that the greenworks plugin does only work with the old 0.8 version of node and this would restrict you in using other plugins that might not work well with that version.

    But I keep my fingers crossed that someone (maybe Ashley ?) is able to fix this problem and make it possible

    Also very interested.

  • According to the Manual: https://www.scirra.com/manual/109/audio

    Seek to

    Seek a currently playing sound to a different location in the audio file. The time to seek to is given in seconds.

  • I don't think that you will ever find a 100% secure way to do it. Problem with JavaScript is, it is always executed by the browser and not the server.

    Most secure way is, that you program a server side tool, where your game connects to and the example is created on the server side when the game is completed. But this isn't something you can easily do with C2.

  • It meems you ran your game in preview mode. Just export it as a HTML5 Page, and the "Construct 2 Preview" instription should not be there.

  • hmm... brainstorming:

    1. when the game is finished, you could instruct the game to call a URL that creates a token, this token is passed to the form and also transmitted. So, you can only submit the form when a valid token is present.

    2. Implement the form into your game. Just set up a new layout in C2 with the form and let the game transmit the form values to your database.

  • I will Open One on sunday

    What's the name?