TwinTails's Forum Posts

  • C2 doesn't support exporting to iOS through the XDK

    You really should check the 'manuals' section of the site, it gives you all the info. & steps -https://www.scirra.com/tutorials/992/how-to-export-to-ios-with-ejecta

  • Is there a problem with auto updating of version codes? After building, my log says 'Updated "versionCode" to "120015" yet when uploaded to Google Play, it tells me it's 80015. And in the build settings for Crosswalk I had 60015...

    I'll update the version in C2 properties and the build settings just to be safe but something seems to be amiss.

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  • IntelRobert Could there be some sort of notification saying servers are down or something? - just tried to fix + clean install thinking there was an issue with the program because it was lagging heavily...

  • I'm also noticing performance lags which really ruin the gameplay experience :/

    I thought it might've been my code but that's looking less likely with only 34 events and minimal iterations...

  • Thanks, working here now too.

  • Getting an error trying to build with XDK...

    "The build failed. An error occurred while building the application. Verify your build assets are correct and try again."

    I tried adding launch icons but still getting the error.

  • Which version of C2 are you using?

  • I think your link is dead ?

  • cranberry I think there's a bug in the local notification plugin... even if I put 20 or 200 seconds in the 'delay' parameter, the notification still gets sent instantly :S

  • I think you'll have to check each of them.

    I usually dump all of my objects (especially ones that I don't want on the layout at the start) into a spare layout... that way I'll know where everything is and I can spawn when I need them.

  • The solution will depend on how you've set your character movement so you'll need to provide a capx, the events or an image of the relevant events first

  • codah DUTOIT

    That's a great idea, thanks! I have been using constants but the "On function" event doesn't accept any variables so I was a little confused.

  • I had a similar problem with one of my first projects...

    solved by adding the "Set flipped" action. (and "Set not flipped" when character goes in the opposite direction).

  • "Instead of the event editor telling you, you have made a bad call, you spend precious time trying to figure out a logic error that doesn't even exist."

    Amen. I wish to rid myself of hours of debugging due to my own fail typos >.<

  • As far as I know, you have 3 options here:

    1. Make your own temporary plugin

    2. See if anyone has one on the forums

    3. Wait for Intel & Scirra to integrate it

    If none of those work for you then you'd have to consider using a temporary leaderboards solution with the basis that you'd/they'd update to GPGS later