TwinTails's Forum Posts

  • farhanx You should take a look at the new CJS plugin! It supports native textfields now! (It's included in the latest C2)

    Webfonts can appear differently on different devices, I suggest using Spritefonts for consistency-http://www.scirra.com/forum/sprite-font-generator_topic72160.html

    For lists, however, you'll have to create your own solution to that (unless someone already has one, might be one on the forums somewhere)

  • You could make a great base game in less than a day - adding polish + debugging however takes as long as it takes.

  • Anyone know if theres a list of the expressions available for this plugin?? I was surprised to find there's no manual entry for it or the original plugin..

  • I'm also curious to know of any differences between the two export options?

  • This... is really darn awesome o.O performance is stellar (atleast on PC, dunno about mobile) thank you for creating this ^^

  • Ahh okay, no problem! Good luck everyone

  • Gratz! Glad I was here to see 1 mil, now to see 2 mil!

    Is there a way we can see if we're entered in the competition? I downloaded c2, but just want to be sure ^^

  • puzzele Free game portals (low requirements): Clay.io, Itch.io, GameMix

    You can also try Google Play Store ($25, one-time, non-recurring payment) I know you're looking for free publishing, but thought I'd put it out there since you mentioned the App Store.

    I don't think Amazon will put ads on your game automatically (what if you don't want ads?), you'll have to use one of the various methods that are currently available - that tutorial should work and is the easiest way I know of.

    Crosswalk (Android) doesn't support ads currently, and CocoonJS has a myriad of problems (and requires premium, IIRC).

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  • Pretty sure most constructors are both Most would just refer to themselves as the sole(/a) developer though.

  • for wide range of application use Letterbox scale

    I already use letterbox scale, but I'd rather not have black bars on my games!

    One of the reason I heard was because It'll be ugly (which is mostly true, with a lot of different aspect ratios, the stretch can be really annoying), apart from that I don't know if there is another reason.

    Indeed, I can see how that would be an issue, especially for a mobile-designed game displayed on a desktop, but what about games that will be targeted only for mobile devices?

    My first released game was created using another engine and the scaling works fantastically on the different devices I tested (Phones + Tablets).

  • Interesting, looking forward to results!

  • I'm just curious, is there a reason we don't have a simple 'stretch' fullscreen scaling option? Both Scale Outer and Scale Inner provide unwanted results depending on the devices you have not targeted. I feel a simple scale (height AND width) to fit the display would suffice for a wide range of applications.

  • 1) Only if you truly want to. You mentioned that people liked 3 of your games, that means you're at least doing something right. Find out what it is and build on it

    2) Improve your skills, look at other games and see what works and what doesn't - then incorporate them into your own ideas.

    Hope that helps somewhat, good luck!

  • Looks awesome, nice job!