tumira's Forum Posts

  • Hi

    Just want to share that GameMaker just added support for vector graphics.

    yoyogames.com/tech_blog/33

  • OMG. That would be great if construct 2 able to do this. I`m using Inkscape all the time, so vector support is highly welcome.

  • Amazing!

  • Hi

    Just found out this alternative way to build native windows exe. Based on chrome 31. Didn't tried it yet.

    Just want to share this new tool. Maybe the performance is better (scored 507 in html5test) ?

    What do you think ?

    Ashley - FYI

    http://www.electricplum.com/alchemium/docs/index.html

  • How about using Clay.io api and export it to facebook ? Seems like all already covered.

  • Hi

    Ashley and Tom

    I noticed that my game from Scirra arcade is hosted at some portal. Does scirra allowed this ? Sadly I dont get any money since the game dont have any ads in them.. <img src="smileys/smiley19.gif" border="0" align="middle">

    This is the link

    http://arcade.iqpied.com/game/191/Bobo_Jump.html

    This is my scirra game link

    http://www.scirra.com//arcade/action/8243/bobo-jump

    I was just google my game title and surprisingly found it hosted or iframed on other sites.

    Is this normal ?

    How about sitelock ? Does the url shows scirra or actual url when the game is in iframe ?

  • Link to .capx file (required!):

    https//dl.dropboxusercontent.com/u/65841566/R151NewJSONwithArrayLoadBug.capx

    Steps to reproduce:

    1. (I already labelled the button base on step). Must run in debug mode.

    2. Create Array (10,3,1) and webstorage

    3. Clear Array and Webstorage

    4. Init Array with values and save it to webstorage as JSON

    5. Clear Array

    6. Try load back the saved value from webstorage to Array.

    Observed result:

    R151 failed to load back the JSON saved

    R150 able to load back. (same event or codes)

    I noticed that JSON string is different between R151 and R150, the "size:" is included as data. I think this is incorrect right ?

    R151 {"c2":true,"data":{"size":[10,3,1],"data":[[[100],["nom"],[0]],[[200],["nom"],[0]],[[300],["nom"],[0]],[[400],["nom"],[0]],[[500],["nom"],[0]],[[600],["nom"],[0]],[[700],["nom"],[0]],[[800],["nom"],[0]],[[900],["nom"],[0]],[[1000],["nom"],[0]]]}}

    R150 {"c2array":true,"size":[10,3,1],"data":[[[100],["nom"],[0]],[[200],["nom"],[0]],[[300],["nom"],[0]],[[400],["nom"],[0]],[[500],["nom"],[0]],[[600],["nom"],[0]],[[700],["nom"],[0]],[[800],["nom"],[0]],[[900],["nom"],[0]],[[1000],["nom"],[0]]]}

    Expected result:

    Array should be loaded fine. (Before this R150 and below the codes is working ok)

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack:

    Win8.1

    Construct 2 version:

    R151

  • http://www.scirra.com/forum/plugin-spritefont_topic80703.html

    New spritefont plugin

    Would really help in designing and placing spritefont in the editor. Hopefully we can see it in the official plugin.

    Just want to share.

  • Ashley

    Maybe can implement the same thing for official Spritefont object ?

  • Ashley

    Maybe its time we have an exporter like this ?

    http://www.spacegoo.com/html5toflash/

    Would open up some market or options for us to publish or sell our apps in some of flash game portals ?

    Just until swf is dead. <img src="smileys/smiley17.gif" border="0" align="middle">   

    What do you think ?

  • Make sure audio is stereo. Use audacity to check (even the asset bundled by Scirra some of them are not stereo. if not mistaken).

    Before I upgraded to IOS7 my sound doesn't have any issue with IOS6 except the mono-stereo problem which causes safari to hang and etc. Edit the audio to stereo with audacity seems to fix the audio loop in background and some other things.

    I just usually need to do this. Kinda like my SOP with my games.

    1)Downgrade to 22Khz

    2)Upgrade from mono to stereo

    3)I usually just import wav(converted in audacity) file and let Construct 2 do the conversion, if construct 2 complain about something, there is something wrong with the audio.

    4)Preload the audio.

    Make sure you clear safari cache if you did any updates to the game before playing the game.

    Firefox 25 and above got some bugs with Construct 2 music files, so just move the audio from music to sound files until this is fixed..

  • Hi Ashley

    Can we have a Scale properties for the TileMap object ?

    It would make my life easier.

    For example my grid size is 40, but my asset size is 80. Its kinda hard to downscale it and do the game or level design in the editor since there is not option to downscale.

    For now I could just set put the TileMap in a layer and scale the layer to 0.5.

    Can I request a feature like the SpriteFont scale thing to be put into the TileMap object ? At least in the editor I can actually see the actual size.

    The reason I dont just downscale the game asset to 40 is because I want it to not blur when the game is played in higher resolution.

    Thanks.

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  • Ashley

    Is it possible to include option in Audio object to force preload all audio during loading time ? I`ve uploaded my game to few publisher, they all keep coming back to me about the audio a bit stutter sometimes.

    For me, I just need to preload all my audio and put some custom loading screen during preloading.(Kinda like please wait thing)

    If I play flash games online, I noticed that almost all of them have a bit long loading time before the game start.

    So can I suggest few things in Audio Object properties?

    Force preload-

    1)preload all Sound Files

    2)preload all music files

    3)preload all audio

    4)disable (default)

    All the preloading is done in the first loading screen.This will make loading screen a bit long, but at least it wont effect the gameplay.

    Is it ok ?

  • Hi

    I`m thinking about switching my focus to IOS App Store instead of Android Google Play. The main reason is that Google does not allow me to sell my apps due to countries restriction here

    https://support.google.com/googleplay/android-developer/answer/150324?hl=en

    I can`t sell and even use their google IAP service. So If want to continue develop on android, I can only rely on ads for revenue and the apps need to be free...

    I already have Ipad4, thinking of buying MacMini just to upload the binary to App Store that I received or downloaded from CocoonJS cloud.

    I just need confirmation, does Apple has this countries limitation like google ?

    Thanks.

  • Raiper341

    How do you implement the game Icon to your game ? Any tips ?

    Thanks