tulamide's Forum Posts

  • Yes, by setting animation speed to 0 and do the frame changes with events.

  • It seems if I start with "trigger once while true", the "on collision" event is not available. If I start with "on collision", I am unable to add the "once while true" event on. It doesn't show as an available option."Trigger once while true" always has to be the last condition in the list. The reason for not being an available option is that "on collision" already is a trigger that only executes once while true (this is indicated with the little green arrow). In your setup you have a wait action set to 3 seconds. Since the mushroom is therefore destroyed after 3 seconds have passed, the player has a lot of time to collide again with mushroom.

    Solution:

    Split your event. Mark a mushroom in the collision event (e.g. with an instance variable). Nothing else. Another event selects the marked mushrooms, but only if a second instance variable is of the right value (e.g. vanishing = FALSE) and does all the actions like sound playing etc., and finally sets the second IV to another value (e.g. vanishing = TRUE)

    EDIT: wizaerd, I apologize for being sooooo damn slow <img src="smileys/smiley36.gif" border="0" align="middle" />

    We probably won't support this until WebGL is ubiquitous.This.

    General: Ashley already gave his answer about the 3D request. (...) You can discuss the matter for 30 pages, it won't change that simple fact.And this.

    <img src="https://dl.dropboxusercontent.com/u/11182740/C2/images/c2.jpg" border="0" />

    And especially this.

    Now why doesn't it end? And why do people, who care for 3D, download a dedicated 2D game creator and then say: "Yeah it's nice'n all, but it needs 3D." <img src="smileys/smiley5.gif" border="0" align="middle" />

    And finally: It surprises me how extremely underestimated the workload for a 3D engine is in this thread. A team of about 100 people needed almost 5 years to offer UDK, which is still in development. I can only guess the size of the Unity team from the photo on their page, but it seems like also about 100 people. And it is developed since years, without any forseeable end in near future. Why should anyone think one man alone, or supported by 1 or 2 more persons with the money from a kickstarter campaign, could accomplish the same?

    C2 is a 2D game creator for a good reason...

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  • Russus

    Just pass the UID as a function parameter:

    <img src="https://dl.dropboxusercontent.com/u/11182740/C2/images/function.jpg" border="0" />

  • I really like the idea DrGreenThumbCAN, since there were quite some developers who didn't have the time to take part on this.

  • While waiting for this competition to come, why not voting for your favourite submission on another competition ('A blossom tale') already held? Thank you <img src="smileys/smiley1.gif" border="0" align="middle">

  • Here we go!

    Take your time to look at the submissions here. To keep it fair try to not judge based on the time a creation may have taken to finish, but on aspects like atmosphere, matching the song's expression, etc. Just answer yourself the question: Where will Blossom enjoy exploring the world most?

    You found the answer? Then don't wait any longer:

    Vote for your favourite submission! EDIT: Voting has ended.

    And here's a timer (thanks, 7Soul) counting down:

    Time left until voting ends EDIT: There is no time left.

  • Yep, that's the problem with international forums.

    Oct 1st, 2013 in

    US 10/1/2013

    GB 1/10/2013

    DE 01.10.2013

    etc.

    <img src="smileys/smiley36.gif" border="0" align="middle" />

  • sadly my laptop died on me yesterday so my attempt will remain in its infancy and not submitted.That'S too bad. <img src="smileys/smiley19.gif" border="0" align="middle" />

    To everyone else: I just sent out the messages. If you like to still submit, I'm afraid you have to hurry. (It just wouldn't be fair to the current submissions to extend the event.)

    EDIT: Wow, that was quick! The submission thread is closed. Next step will be the voting. I will set it up to be ready tomorrow. Please take the time to look at the submissions, they are really beautiful. Also, the main prize is the exclusive right of use of the song 'A blossom tale', a prize well worth some hundred dollars, so please take the voting serious! Thank you all, those who participated, those who read here and those who will vote.

    Just one question: What do you think would be the right length to vote? Is a week sufficient?

  • Well, actually there is at least a way to reduce the amount of events needed. By using a function. Example:

    + function | on "get_power"
       + function | parameter 0 = 1 -> function | set return value to s1.power
       + function | parameter 0 = 2 -> function | set return value to s2.power
       + function | parameter 0 = 3 -> function | set return value to s3.power
       etc.
    
    + ... -> bullet | set speed to function.call("get_power", char.currentweapon)
  • ash1221

    I'm sorry, your example isn't clear. Please describe what you want to achieve without using pseudo code. In your example I'm unable to tell if & should represent a logical AND or the building of a string. Also, what is the content of 'currentweapon', a number, a text? What do you want to differentiate using it? Etc.

    Better describe a scenario, so that we can better follow your thoughts.

  • Can you create a countdown with the correct time? I don't want to miss itlyj@7Soul I wish I could! But I'm not able to tell the exact time. I would love to see your game submitted. As long as the creations thread is open, you can still submit. In about 4 hours I'll send a pm to the moderators asking them to close the thread. The first one who reads it will probably do it. But I don't know when.

    I won't be able to submit something for the period of this event, though I hope Tulamide will leave the song available so that we can use it later.I'm afraid, this is not in my hands anymore. The voted winner will get the exclusive rights to the song!

  • I know that I should keep some neutrality. On the other hand the voting will be done by the community, so...

    Beautiful, wonderful, atmospheric. That goes to both submissions, -Silver- Windwalker

    And the game is as cute as Blossom is. (I managed to beat -Silver- with a joy of 1286. She suffered most from a mean zombie - my only excuse is that I thought it was my cousin <img src="smileys/smiley36.gif" border="0" align="middle" /> )

    Wonderful work, guys! Thank you for participating!

  • my other question is : do you think that a web game such as those made w/ Construct 2 can handle all the sound clips of the voices acting ? I mean, what would be a good strategy ? If the full game weight is around 200 mo, is it a bad idea to consider it as an online app ?That's difficult to answer. Basically, all that matters is that the loading times are as short as possible. C2 does a lot to keep it short. For example, sounds are only loaded from the server when needed. But that also means, there is a delay the first time a sound is used (a delay between the action of a user and the start of the sound play). You can preload sounds, but preloading them all at once at start would make the loading of the game extremely slow (several minutes). The best compromise would be to preload sounds ahead of time, but only those that will be needed next. So you'd have to experiment at which point in your event sheets you'd use preloading orders.

    There's also another problem, that could get really nasty. All audio will be decompressed to RAM. A stereo audio uses about 10 MiB/min uncompressed. Your 200 MiB compressed audio data could well represent 1 or 2 GiB uncompressed in RAM.

    An alternative would be streaming audio, but C2 only streams files added to the 'music' folder. And of those you can only stream one at a time.

    You see, it's really hard to tell.

  • Edit: I was able to adjust some of the variables, and go it to work perfectly. Thanks! One question, why did you use n*360, why 360?To make it easier to think in logical units. 360? is one full circle. Easy said, sine describes the position of the y-ordinate of a point on the unit circle at any angle.

    So, 360? represent one full cycle (in the bird's case one full movement from center to the right to the left and back to center). Multiplying with dt means "one full cycle per second".

    Now you have a good base to precisely control the speed.

    If n=0.5 it's half a cycle per second (or one full cycle every two seconds)

    If n=2 it's 2 full cycles per second

    etc.