tulamide's Forum Posts

  • Here is the corrected version. The mean thing is: it's done with r144.2 (I don't want to reinstall different versions while I'm developing a project)

    There were a lot of issues, too many to explain them all. Most of them were already addressed in my last example. You might want to have a closer look at it and this new one. For example, you added an array to your project but the initial size was kept at (10,1,1). With already 10 cells filled with the value 0 you will never get any other frame than 0 ;)

    Try to look very closely at the projects. All there is exists for a good reason <img src="smileys/smiley14.gif" border="0" align="middle">

    Oh, and last: If all you want is having 3 instances that have different animation frames that change on some event, you don't need to destroy and recreate the instances. Just shuffling the frames would be sufficient then.

    instancepickingNOconfusion.capx

  • Pretty sure most of that has little to do with the sdk, and absolutely positive none of it has anything to do with java.Shamelessly using this post to nudge newt - you have a message <img src="smileys/smiley4.gif" border="0" align="middle" />

  • I'm sorry, your capx' were done with r145, which is too buggy regarding audio for me to use. If you don't want to recreate them with r144.2 or r139, I propose to wait until a more reliable version is out. <img src="smileys/smiley6.gif" border="0" align="middle" />

  • I just read your post. I already did an example now, but it is more general. On the other hand, you might learn more from it. This example is pretty simple. There's one sprite instance. Whenever you click on any one instance a new instance is created. When you click on the button, three instances will be destroyed. You can mix creation/destroying as you like. The algorithm behind it should be quite obvious. If not please ask.

    It just confuses me that you talk of sprites, instances and frames in a way that it all seems to be the same for you. Since those are terms for specific things in C2, I'm not quite sure exactly how the game mechanic will be.

    random_unique_selection.capx

  • I don't know if Ashley already exposed those nodes to the C2's interface.Yes, the analyzer effect provides you with FFT and access to individual frequency bins.

  • That sounds complicated. <img src="smileys/smiley4.gif" border="0" align="middle" />

    The array in the example can be filled with everything, not just a raising number. If you fill it with the UIDs of the sprites/instances in question, and then randomly choose an array index like in the example, it will return the UID.

    Pick Sprite where Sprite.UID = array(r)

    If I have some time tomorrow, I'll make an enhanced example.

  • Wow, Unity's 2D enhancements look very promising, especially for in-game animations of combined textures (just like Spriter for C2). But as always, I'm not going to judge until the non-beta is out and I can see for myself if it is as easy as C2's workflow is.

    Once Scirra decides to take over control of the exporters by giving up 3rd party dependency, I think C2 will be back on the track for mobile/android/etc.

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  • Working with IID is problematic. It represents an index, starting from zero, of all currently existing instances. If an instance is deleted the IID is arranged new, as well as if instances are added, in a way that the IIDs always range from 0 to # of instances - 1

    You could either work with UID which keeps its value, or with an instance variable, to gain better control over the sprites.

  • Blossom waved goodbye. A last look at me and her old home. I tried to say something, but my throat was dry. So instead I moved my head for a cheering up.

    She turned around and started walking away. But after a few steps she stopped, turned her head and said:

    "I'll call you everyday."

    And just like a glass of water, her words had an influence on my throat. The words came out of my mouth as if I was in some most-words-per-second contest.

    "And I'll be there to pick up the phone. I wouldn't want to miss any of your adventures you are about to live!"

    She hesitated. Then she started walking away again. And without turning around, she said strictly:

    "The first thing I'll do is looking under the carpet! You know how I hate a messy home."

    And I smiled.

    <font size="5"><font color=red>TA TA TA TAAAAA</font></font>

    I hereby declare the end of the event "A blossom tale"!

    We have a winner. Here is the final result:

    <img src="https://dl.dropboxusercontent.com/u/11182740/pictures/voting.jpg" border="0" />

    The winner is Windwalker for his submission "Many Journeys of Blossom".

    Congratulations. I'm sure Blossom is in good hands!

    Thank you all. Those who participated, those who wanted but didn't have the time and those who enjoyed following this thread. It was a wonderful experience!

  • Same here, newt with your export. I guess I should change the title of this topic, so that other developers are aware that microphone use isn't possible on the gamer's XP systems.

  • Hehe, you've read my thoughts. Indeed I suspect XP is the reason that it doesn't work here. Thank you so much for taking the time.

    If somebody stumbles upon this thread and has XP running, please download the capx from a few posts before and tell me if it works for you (if the text changes constantly and you hear yourself, then it works).

  • Oh damn. What's your system, may I ask?

  • Here's a little capx. Does this work for anyone? microphone.capx

  • No, as it is described a stream exists as soon as the request is done/appproved with the given tag ('Request microphone and route to audio using "mic" '). You then should be able to access the stream with the tag, e.g. applying the analyzer effect to "mic".

    EDIT: You just have to make sure, that the audio object is already present, before requesting the microphone - according to the manual.

  • Final spurt!

    With the last six hours running, I just sent out the badges to all submissioners (is this a real word?) - and 7Soul

    The gif was so promising, that I consider this as having already helped Blossom. So while he can't win the event, there's at least a little something for the work already done. I hope, you all agree.