tulamide's Forum Posts

  • I think I got your point, What is a PV by the way?

    Short for "private variable". You may add a PV using the properties panel. Accessible through events and actions.

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  • Device name: ATI Radeon HD 2600 XT

    Pixel shader: 3

    Estimated VRAM: 1007 MB (actually it's 512 MB)

    Motion Blur: Yes

  • Thank you for your answers. They help me a lot. I will use one sprite and downsize the image to 1024 and later scale it up within Construct.

    Let me say something offtopic: I am very excited about Construct. I nearly gave up hope finding a tool that not only claims to be easy enough to use for people like me, but really is

  • Hi all,

    I would like to ask this essential (well, at least for me) question. For my project I have to use a large image of 1800x1800 pixel in size. What is the best or recommended way to integrate it?

    It should be something Construct is optimized for, but what is it? Put the whole image in a sprite, or better in a canvas, or split it to as many sprites as possible, or split it to several canvases?

    I've run a test with a smaller image of nearly 1000x800 pixel, loaded to a single sprite. It worked fine, smooth scrolling and such, but it took about 4 seconds to load it. I think, that's not a good sign, but on the other hand I'm no programmer.

    Any hint is greatly appreciated.

  • Hi,

    maybe this is of any help. I was also looking for such a tool and found this one, which seems to fullfill all requests you have to it. It is not free (15$) but there is a 30-day-trial version, so it may help on your current project at least. I did not use it yet because I am still working on graphics and art concept and don't want to waste the 30 days, so I cannot report my own experiences.

    Should you (or anybody else) discover another (freeware) tool, I would be happy to see a link posted here.

    Link to "Fontrast"-Website:

    http://hexforge.com/fontrast.shtml