You can make very small collision polygons on both sprites (blue and red arrows). Then collision will happen much closer to their center. On collision set Blue arrow position to Red arrow position, and only then change the angle of motion.
You can make very small collision polygons on both sprites (blue and red arrows).
Then collision will happen much closer to their center.
On collision set Blue arrow position to Red arrow position, and only then change the angle of motion.
thanks mate, I think this would work well, but my idea is to have fixed blocks also where the blue arrow should stop if clolids. Wha do you think I should do?
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Hi!
The idea is simple but is giving me headheachs.
I need the blue arrow to follow the red ones, but once it thouches makes the turn before its supposed. How do I do that?
I tried different thinks, none worked.
Because this is supposed to have a lot of levels, I should move the red arrows whatever I want and continue to work as expected.
Here is the capx:
https://www.dropbox.com/sh/5hcamahqcypjba0/AADk4wnL2hAZsXbULLr6I4txa?dl=0
Thans for your help!
Tuca
Dear Friends,
I would like to share with you my newest creation. Match Slice
Feedback is always appreciated!
https://play.google.com/store/apps/details?id=com.bitsfort.match
Thank you very much!
Tucamone
This problem still exists in 2018...
How hard is to fix this? dam...
Doesn't work for me the "silent sound" workaround...
Thank you my friend. It worked like a charm!
Hi there!
Here is the situation, very simple:
I have created a family with bullets in random times and forms. If the bullet collids with a specific object I want to stop creating objects immediately. How do I do that? I don't see the option "stop creating object".
I tried destroy the family, but after a second it starts all over.
I hope you can help me.
Thanks!
In the conditions for your timer use a variable check.. say PlayerDead=0, then when player dies change this var to PlayerDead=1. The timer will then not run since PlayerDead no longer equals 0.
Works perfectly my friend. Thank you so much for help and kindness.
Hi,
I have created a score based on a timer. Every 0.1 sec I add a 1 to Score.
The problem is, How do I stop this from counting when the player dies in a collision?
OK, so I switched to Cocoon.io and the performance went up 300% No more low FPS, CPU rearly peaks over 30% (up to 80 on Intel XDK)... Anyhow, would like to hear feedback regarding performance...
True, cocoon.io is the way to go.
Wow, I'm digging in the event sheet for the last 15 minutes, trying to figure out how you did it... You really did it!
Thank you so much for your help. You have no idea for how long I tried this!
Cheers my friend!
I tried, it didn't work. Thanks.
I got the sprite fixed in the Y axis, which is a good start.
There's probably a way of doing in the X, maintaining the trail reacting the same way, but I can't figure out.
Rekjl, you don't have to be sorry. It's some kind of complex game and it's normal to miss some some stuff.
I'll start from scratch no worries , I was on level 24, it's very good game. Congrats again.
I exit the game, and when restart I just jumped to the level 88..??? what??
Great game my friend,
Really good idea. Very inspiring. I'm on level 13..
Hi everyone,
All I need is a very simple thing, but very dificult to achieve ( at least for me )
As you can see in the capx there is a sprite with trail. I had a bullet effect so you can visualise better.
- I need the head of the srite to be fixed in X and Y, and having the trail making the same effect.
I hope there is someone that can do this.
https://www.dropbox.com/s/94v3wck9jdoxht0/trail%20test1.capx?dl=0
Thanks in advance,