Hi,
I have created a score based on a timer. Every 0.1 sec I add a 1 to Score.
The problem is, How do I stop this from counting when the player dies in a collision?
Thanks!
In the conditions for your timer use a variable check.. say PlayerDead=0, then when player dies change this var to PlayerDead=1. The timer will then not run since PlayerDead no longer equals 0.
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Works perfectly my friend. Thank you so much for help and kindness.