TRMG's Forum Posts

  • I have kind of work around (definitely not the best way) the collision polygon issue already but I still can't figure out the animation sprite solution. Surprisingly I can't find any tutorials or video that is remotely close to what I was working on. There's a high chance that I might be doing something wrong here. Would appreciate any advise or suggestions!

    What should we do to ensure the correct animation for our imported sprites? I can't seem to get my animated sprite to animate like it should be because of the different size every frames. If I attempt to set the origin point to a common part that I can find in my sprite, it's similar but still off and I can't do this for all my sprites since some of them have effects over the character and that break the common part that I found initially.

    Hey, when you export your sprites you could leave a pink pixel near one corner and after you set the origin point there, you can remove it.

    For the collision problem, if you navigate to "View" in the top left of C2, then check "show collision ploys" under the "Display" section, you should be able to see the collision of your sprites. This won't appear when you run the game, but you can at least see it in the editor. And if you want to see another frame, double tap the sprite and move that animation frame in the first position.

    Hopefully this helps. =D

  • Psst, badges don't do anything.

    this issue wold be very hard to fix, and rollback the effects, so if i know right, then Tom already disconnected the reward page from being logged in, so no more exp to gain, that means you can get medals, but not the exp.

    Ok then, thanks!

  • Can you post a .capx?

  • Tom ?

  • Adding gravity to the bullet will make it slowly curve downwards...

    Try also adding a sine behaviour to the character.

    Let me know if this is what you wanted =D

  • > Hey,

    > The privacy policy is basically a webpage where you say what your app/game collects/uses from the users.

    >

    > You just need to make a simple html page and host it on a domain or a site which allows rendering of Html content, accessible to everyone (but not as a downloadable file) You can check mine here if you are looking for a quick example: (http://disclaimer.n-sport.ro/)

    >

    > It is not mandatory, but if you do have it, you gain access to stuff like Designed for Families and Google Play for Education.

    >

    Nothing else?

    Is such a text on a web enough?

    Yup, nothing special about it =D

    Oh, and good luck with your game!

  • Ashley said in the past that he is not going to be adding new features to C2 at the very least until C3 is out.

    But maybe he'll add it in C3

  • Hey,

    The privacy policy is basically a webpage where you say what your app/game collects/uses from the users.

    You just need to make a simple html page and host it on a domain or a site which allows rendering of Html content, accessible to everyone (but not as a downloadable file) You can check mine here if you are looking for a quick example: (http://disclaimer.n-sport.ro/)

    It is not mandatory, but if you do have it, you gain access to stuff like Designed for Families and Google Play for Education.

  • Hi, I have just recently made an update to one of my apps which uses LocalStorage for a highscore variable and it appears to have erased the save (or it is unable to use it again)...

    Ashley , do you know how to prevent this?

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  • set gravity to 0 using an action, for example on start of layout.

    Great! Thank you =D

  • Hey, I want to make a top-down space exploration game and I (think I) need physics to make it.

    But when I put physics on the spaceship, it falls down-wards... How can I fix this?

    I'm participating in a game-jam so this information is pretty timely...

    Thanks in advance!

  • I imagine that someone here with some coding knowledge could whip up a tutorial 'for dummies' explaining step by step how someone without coding knowledge can make an expansion file for their C2 game. It's necessary for larger mobile games, so a tutorial is overdue. My Googling it has only resulted in answers that look to require coding knowledge, such as through use of Android Studio. Which would be okay, if there were to be a tutorial guiding us along the way. Could someone who knows how to do this take some time to write up a tutorial? It would be very popular.

    A tutorial would be really useful...

  • > Hey, is it possible to export a game to a hacked psp?

    >

    I doubt that there is an official way or "exporter" for that, the console is just too old.

    If you're really up for it you could try to load a website using the browser (I think the PSP had a browser app).

    When it runs fine using the browser you could do a workaround by creating a native PSP ISO and using one of the many webview libraries to load a website.

    Since you use a hacked PSP you should know how to install custom ISO's as well. Either way it will be a buggy mess because a lot of web-based features will not be supported.

    Might still be something you could try out in your freetime, I'm sure that there are a lot of ancient forums about how to do the things I mentioned above.

    Thanks! I'll search around and see what I can find.

    This would be really cool! I had my eye on things like Tiny Arcade (witch runs of C), but didn't find anything to convert the code to C.

    Hopefully it's all right with Ashely and it does not infringe on the licence.

    Best of luck!

  • Hey, is it possible to export a game to a hacked psp?