TRMG's Forum Posts

  • This would be great! +1

    Ashley

  • Well again, make sure that Construct 2 is displayed by your GTX960 and not your intel HD chipset.

    And make sure to update the graphic drivers of the GTX as well. You want THIS graphic card to display Construct 2 not the Intel chipset.

    Look on google using the keywords "laptop using graphic card instead of chipset".

    You may even add the GTX960 reference to your graphic card in the search.

    Try a clean install with your GPU drivers as well. This tool can help you a lot: http://www.guru3d.com/files-details/dis ... nload.html

    I use C2 with a 3rd generation Intel GPU and it works just fine.

    I've clean installed the drivers for my gtx card with the program and have used the nvidia control panel to make C2 run off my dGpu (as seen in the photo below), but the icons are still bugged out...

    This has turned out to be much more of a hassle than I thought it would be, so I think I'm ready to call it quits...

    Thanks for your help!

  • When you "clean install" are you downloading the release again from the website each time or are you always using the same executable you already downloaded ?

    If not, try another clean install with a new download.

    Is your computer a laptop with an Intel chipset and a graphic cards ?

    If yes are you sure Construct 2 is not using the Intel HD chipset of your computer ?

    I have downloaded one that day and have used it for all of them.

    It is a laptop with intel hd graphics. I updated the driver, uninstalled C2 then reinstalled it with a new .exe from the site, but the icons are still bugged...

    I have a dell xps 15 9550 (i5 6th gen and gtx960M) if that helps...

  • Try to update your graphic card drivers.

    Make sure when you make a clean install, to uninstall any previous release and try and clean the registry base as well before making a new install.

    I updated my dGpu's drivers and have made another clean install, but this time also deleting the C2 regestry folder as Ashley said in this post:

    https://www.scirra.com/forum/completely-uninstalling-construct-2_t177890, but the icons are still bugged...

  • Hey, so this is quite a small thing, but it's been bugging me for a while...

    Here's how my project window looks like:

    As you can see, the layouts have the icon to one side, and the event sheets have the icon of the first object in my project...

    So what can I do to fix it?

    Clean installs don't fix it btw...

  • Hi. Which one does work? I used cordova-plugin-ad-admob but when I use "simulate" tab no ads are shown (testmode is on).

    The ads will only be shown only on mobile... (which does make it a real hassle to test the ads...)

    The one I used is this: cordova-plugin-ad-admob tough I haven't released the ad version on Google Play.

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  • Guys do any of you know how i would be able to craete a short video on the story of my game charector like in supermeat boy at the start there's a video introducing the story how do i make one is there any specal software please help me out

    You could make it in-engine (with C2) using a program like Spriter to animate the sprites or you could make it as a video with any video editing software.

  • TRMG I don't think there is a demo version for GameFlow.

    I would suggest visiting the official website here: http://www.evasiongames.com/gameflow and see how it works, also you can take a look at their roadmap here: https://github.com/evasiongames/gameflow/projects/1

    Great, thank you!

  • When C3 gets released- If C3's plugin abilities are as improved as people are led to believe, I would expect someone to make a 3d plugin for it to take advantage of whatever new features there are.

    But you probably will not want to wait until then.

    Disadvantages to visual scripting would be that you might not get all the flexibility you'd get from regular code. However if it is implemented well, that shouldn't be a problem, unless the engine itself has limitations.

    Yea, from what I've heard from Ashley, C3is still a ways off...

    Maybe you coud try the GameFlow plugin for Unity instead of Blox

    https://www.assetstore.unity3d.com/en/#!/content/14808

    The developer is really helpful and they have a really active facebook page <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Its not the same as C2 but its quite similar <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Thanks for the suggestion! GameFlow looks really promising.

    Do you know if it has a demo version so I could see how it is before I buy it?

    Also, I prefer video tutorials... Do you know any good ones?

  • If you like C2's coding system, try using the Q3D plugin for C2.

    Unity is a very different engine to C2. It wasn't designed around a visual coding system like Construct, and you're better off just coding in C# for it.

    I tried using Q3D, but I couldn't get my head around it =D And since I haven't found that many good tutorials, I decided to give Unity a try...

    Are there any other disadvantages for using visual scripting tools other than usability?

  • The problem with visual scripting stuff like Blox3 for example is, that it does not really help you to understand unity. It just wraps unity's way of thinking and working into something other than written out code, but it is still the same code.

    It is therefor not super-helpful (imho). If you really need to go down the Unity road, the only way is to go all the way and learn it from the ground up, and if you do that, you don't need those visual things anymore. Just my personal opinion of course.

    I tried to learn programming with unity by following a very simple tutorial by Brackeys and nothing stuck to me...

    I'd like to learn the program with a C2-like visual programming element and maybe afterwards I would learn to code for it...

  • So I know this isn't technically the place for this -as it is mainly about Unity- but here I go anyway =D

    I have been using Construct 2 for about 2 years now and I love it! It gives me -someone who doesn't seem to get his head around coding- an opportunity to actually make "real games" and not just games from a few templates.

    Now I'd like to experiment with 3D games, and since C2 doesn't support 3D and Ashley has not expressed any interest in 3D for C3, I'm trying again Unity. This time I found about Visual Scripting extensions, but most of the ones I've seen don't have many good tutorials that I can use to learn them and look really different to how C2 looks and feels, so there would be quite a learning curve to them...

    So, do you guys know of a good one? And is there anything else that would help me get off the ground with Unity?

    Thanks!

  • I logged in yesterday for the first time in AT LEAST half a year. I plan to start designing again, so I logged in, anticipating the incoming gaming laptop I recently started saving for.

    I played some games, commented on some, checked out the badges, reputation, ect.

    A couple hours later I got back on and noticed I'd accidentally gotten a gold badge? Whoa!

    Except it was for Fanatic, and my page listed that I'd been online for 121 consecutive days!

    I gained 500 rep for it, but I think the real rep would be from reporting the issue. I don't know who to talk to about this, but maybe this is a good place to start.

    LightSide.

    From what I know Tom is managing the site, but he doesn't seem to respond to any post he's tagged in for some time...

    Maybe they'll fix this in the future, but at the moment their focus is mainly on C3.

  • Tag...

  • hey ,

    I am working now on a metroidvania sidescroller and having hard time with combo system. While I managed to get combo attack with different animations using timer, I don't know how to approach moving player's object to match with its animations' object.

    Will try to explain this more clear:

    For example I want my player to move forward while slashing with the sword ( with each attack it moves 1 step forward) , so I create the animation in wich player moves as he attacks, but what would be the logic to implement this ingame ? Was thinking to move player X pixels in the direction I need at but that would require to calculate the distante in the animation through trial and error a lot of times, and if it doesnt match it looks awkward and would be crazy hard to do this way when having air combos and so on. Any thoughts on this ?

    Why not have 2 sprites (one for the legs and one for the body), animate the body for attack and idle and the legs for running and idle, pin them together and when the player presses "space" for example, body- play animation attack; legs- play animation running; legs/body (depending on which you pinned to which)- move at angle (0- right; 90- down; -90- up; 180- left) (Nr of pixels)

    Like this you can have the player running (without attacking) without making another animation, and it's easier to make new attacks.

    Let me know if it works!