Trevor10's Forum Posts

  • Wanderlust a GM7 game recently made it on Desura and GamersGate. It is the best "made with a game maker" game I have ever played.

  • Agreed, families are a fantastic feature, thank you. Will family behaviours be in soon? Once those are in I can begin working on my game. I'm holding off as I don't want to have to make significant changes once they're available. In fact they are the only feature I'm holding my breath for at this point.

  • Actually NaCl is already fully open source, under BSD, and Google has committed to freely? helping other browser makers implement it. I didn't realize it reached 1.0 back in October 2011. Java, Python, and Go are official Google languages, so I'm sure they will release bindings for them. This video has some interesting high-level technical information and a showcase of a few games.

    Native Client Showcase

    Anyway, it is a very interesting time to be making browser games. The technologies for high end browsers games are growing fast: WebGL, Stage3D, Unity, and NaCl.

    Edit: JavaScript these days is very fast, it is not the bottleneck. That is, as long as you're running the newest version of your favourite browser and as Ashley says over and over "update your drivers!"... updating Windows would probably also help. Even though using JavaScript for the foreseeable future doesn't have me leaping for joy I am backing WebGL. I know people complain about stuff getting stolen from their games (I doubt if this has demonstrably happened), but I think the web gets more from its openness and reliance on standards than it loses.

  • If any one thing is going to take down HTML5 it will be JavaScript. As they say "you can program on the browser in any language you want as long as it's JavaScript". I don't mind using JS; it's bad Lua and I love Lua. ES5 Strict is a major improvement, but I'm not convinced enough game developers will get on board and I can see the day enough developers will throw their arms up in the air and say "forget it".

    Google may doom HTML5 once NaCl is stable and people can go back to their favourite language. It's only a matter of time before NaCl bindings are written for Java, Python, Lua, etc.

  • I doubt you appreciate the difficulty of network programming. Network programming is too difficult to be tutorialized. However, this is a good place to get started.

    GameDev Multiplayer FAQ

  • Realistically, I don't see how they can write those exporters now. Development of C2 itself would either temporarily halt or be too slow to be worthwhile. This would happen because writing an exporter will take a lot of time and because each update of C2 would necessitate an update of each exporter. Once they reach "1.0" I'm sure they'll turn to exporters. What would (probably) be more useful would be to release an EDK (exporter development kit) so ambitious people like yourself can start writing exporters (and charging for them, if desired). It's hard to imagine, but important to remember Scirra only has two developers and only one of them works on C2. One person can only write so much code.

  • It is programming. But, programming happens at different levels. For example would a programmer who spends most of his time working in assembly call a programmer who spends most of his time working in Ruby or Python a "programmer"? Possibly not. Even programmers who work primarily in compiled, unmanaged languages quibble about the programmer status of those who work primarily in interpreted, managed languages and take to calling them scripters. If you want to be universally recognized as a programmer C/C++/ASM seem to be the only path.

    All of that said I like the term eventing although I don't find being an "eventer" very catchy.

  • Wouldn't the internet be brutally slow if this happened? Their conveyer belt analogy of packets coming and going was only mostly accurate. Files aren't transferred in one packet. So for an ISP to meaningfully scan your data they would have to wait for all of the packets of a particular file to arrive then scan it. Not only do they have to determine what the file is, but they would also have to determine if it is copyrighted before sending it on. During which time your ISP would have to block the packets from getting to you in order to make sure you don't get your counterfeit data. This process would have to be repeated for every file and every user.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I wonder why everyone thinks they can sell their game. Selling games in the casual market is extremely tough. First, the market is stuffed. Second, the games that make money, even if they look simple took hundreds of hours to make and over a year to playtest and perfect. Myself and two others are in the process of making a commercial Android game and cumulatively, by the end, all three of us will have put in at least 700 - 800 hundred hours. Just go to any mobile market and look at the top selling games � they are amazing. They all have great graphics, great music, great sound effects, and great programming.

    Get the game finished before you start worrying about making money. Once you have a great, commercially worthy game you'll be able to monetize it. I'd also recommend waiting for families before you start.

    Remember: simple looking Plants vs Zombies took three years to make.

  • I can sympathize with the desire to want the days of desktops and executable games to linger. I too find it difficult to understand how gaming has changed so much in only a few years. The reality is we are moving away from powerful, full tower desktops towards terminals whose only purpose is to connect to a server.

    I�ve thought on many occasions that if the EDK were available I would write an Android exporter and sell it. However, I doubt anyone would buy. HTML5, especially with WebGL, will run very fast on mobile devices - if not today, someday very soon. Who would pay for it when they can just use the included HTML5 exporter for free? It isn�t worth my time or Ashley�s time to write an exporter.

    C2 is being built on a gamble: that HTML5 and WebGL are the future. Early adopters are sharing in that gamble. If you can�t see a day when web technologies will dominate or at least be an important part of the gaming industry, then C2 is not a good choice.

    Lastly, if you truly need so much power that you must target the CPU and GPU directly, learning C or C++ and OpenGL or DirectX is really your only option. However, I can�t even imagine a 2D game that needs that much power. All of my favourite 2D games ran on the SNES with its beefy 21.5 MHz CPU.

  • Thank you for the response Tokinsom. I really enjoyed the music for Minitroid, but the music's distinct Metroid sound would exclude it from use in a non-fan game. Although that doesn't mean even better music couldn't be made for an original game.

    Too bad about Talbot's Odyssey.

    I just remembered another game that stood out:

    Breaking Winds (I believe the name was later changed)

    Trevor

  • Below is a list of a few games that really caught my attention, but I'm not sure what became of them. Hopefully, someone knows or the creator(s) are still around.

    Minitroid

    Half Life 2D

    Talbot's Odyssey

    Bug Hunter (or something very close to that)

    Thank you.

  • Thanks for posting this! I think I'll enter the mobile game I've been working on (graphics not made by me, thankfully).

    As far as using C2 goes if it weren't for the tell tale branding at the bottom of the screen I don't see how they would even know as it generates HTML and JavaScript. Run in a browser by default means HTML5 is okay, especially since they allow plugins.

  • I am in complete agreement with vidi. The only thing that matters is the end product. Lets face it, using Construct is already shameful in the eyes of the "do it yourself" people who say "you should be using C++ and DirectX/OpenGL, don't be lazy". People have expressed an interest in WebGL for Construct, well jeez don't be lazy - learn JavaScript and the WebGL API then make it yourself. Don't wait for Ashley and Tom to do it all for you.

    Also as vidi said, many games already are exactly the same, Battlefield vs Call of Duty? Give me a break: they are the same game with infinitesimally small differences. There really hasn't been a new FPS since Wolfenstein 3D (1992) or a new strategy game since Command and Conquer (1995).

  • Hungry Moon

    URL: dl.dropbox.com/u/47126253/HungryMoon/index.html

    Canada

    Tested only on Firefox 7.0.1.