Trevor10's Forum Posts

  • Now that I've spent more time doing native mobile development I actually understand the need for subscription based software: things change too fast. It isn't the good old days of write for DirectX once then let the money roll-in. You have to constantly update your software. Furthermore, your software has to work on every phone! As far as online programming goes - I hate it! All those ridiculous, subtle cross-browser differences. I don't care which browser it is, but I wish we just had one browser (okay, maybe not IE due to no JS strict mode). I suspect Ashley and Tom are being underpaid, but they must be a tough-as-nails programmers to want to do online (shudder). When C2 is finished I would support switching to subscription based sales as HTML5 is probably moving faster than mobile and thus requires constant updating.

    EDIT: Finished isn't the word (it might not ever be 'finished' as the standards keep growing), but there are a few important features missing that keep C2 just shy of being subscription ready.

  • I'm very much looking forward to ES Harmony replacing ES5 (which with strict mode is already a reasonable language) in Q4 2013. I doubt Dart will have any impact.

    Edit:

  • I haven't put it to the test, but it looks like it could be very useful for controlling the memory usage of your game.

    Memchaser

  • Is it possible to override or modify C2 loading everything on start with the plugin sdk?

    The game I'm working on a will be ~100MB, but each layout has few assets <15MB.

  • Here's what my post should have said:

    Congratulations! I'm glad your efforts and expertise are getting recognition.

    This isn't an ogg debate thread and I don't want it to get derailed.

  • Lets be clear about this ogg is not out of its patent lifetime. So far it has been freely available, but it could be the victim of a submarine patent. Browsers have a reason to stay away - it was the W3C that removed ogg as a recommendation.

    http://en.wikipedia.org/wiki/Use_of_Ogg_formats_in_HTML5

  • I thought Unity could also be programmed in Boo (Python) and Mono (C#).

  • http://www.gamasutra.com/view/news/167369/Adobe_announces_Unity_partnership_gamingfocused_Flash_features.php

    The 9% will only have to paid on games that earn over $50K. Looks like Adobe is going to try to give HTML5 a fight.

  • bnkdpst Sorry I took your response in the wrong spirit.

  • bnkdpst You shouldn't discourage input. Good suggestions can come from anyone. It would be very unfortunate and probably affect Scirra's bottom line if users of the free version felt they couldn't make suggestions on the forum without being told to go buy it.

  • Great job! It's now 100% unambiguous and the version history is very nice. <img src="smileys/smiley20.gif" border="0" align="middle" />

  • The problem with just voting is that it makes it almost impossible for new games to displace old games without significant amounts of advertising. The older games have had a much longer amount of time to accumulate votes and the fact that they are now featured ensures they continue to get more votes.

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  • While re-downloading r80.2 I noticed that deceptive message. It really makes it look like r82 is the latest stable release and the one I should be using. Perhaps until you guys decide how you want to differentiate stable and beta builds that message should just be removed?

  • I'm more interested in using stable builds than betas. However, it would be nice if there was some kind of guarantee of not being being left too far behind (I'd hate to be on 80 while 103 is the latest build). For example make every 5th (or whatever) build a stable one. Since 80 is the latest stable build make 85 than 90 and so on, stable. This would also make it easy to figure out if a build is stable or beta.

  • Have you tried out the free version?

    Are you happy with how the software works, and what it's able to do?

    Agreed. Spend a few weeks with the free version first. You won't hit its limitations while you are still learning.