Purchasing C2

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  • I'm really considering buying C2 as I really love creating games; but �50 doesn't come around too much for me.. What I want to know is; is the standard edition of C2 worth the price it costs? I am very restricted for money and I know there is the potential to profit from it, I want to know from you guys if it was worth it.

  • I'm really considering buying C2 as I really love creating games; but ?50 doesn't come around too much for me.. What I want to know is; is the standard edition of C2 worth the price it costs? I am very restricted for money and I know there is the potential to profit from it, I want to know from you guys if it was worth it.

    I think it is very "worth it" in the sense that you can create games and sell them. You wouldn't be here if you didn't want to make games, so make 'em and sell 'em and make back the cost pretty fast. Go for it!

  • If so what platform would be the most profitable for earning back the initial cost? My website, Facebook, Android MP?

  • Android

  • I really think it depends on what type of games you decide to make.....as to which port would be the most profitable..But yes Construct 2 is the way to go!

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  • I think I may buy this tomorrow, or when the layout size fix comes :)

  • Have you tried out the free version?

    Are you happy with how the software works, and what it's able to do?

    If the answers are both "yes" then purchasing a licence is probably worth it to you -- it'll remove the couple of limitations from the free version, and as the others have mentioned above you'll have the opportunity to sell your work in order to make back the money.

    The best way to sell your games really depends a lot on how you're planning to make your money (Pay-to-play? In-game purchases? Ad revenue?) as well as the type of game you're planning on making, but Android, Facebook and Kongregate would all be potential good starting points -- and there's no reason a good game might not be adapted for all 3 with a small amount of extra work!

    If you haven't tried the free version, get it now -- there's no cost to you, and you can see if you really like the software. Personally, I think it's a great package and that the licence is very affordable; it has a great feature set, with more being added or things being improved all the time, great documentation, an excellent and very active community, and a growing set of opportunities to earn some cash by selling your work!

  • I have tried the free version, I have been with construct with some time, since way before C2. My only fear is that I'm not the richest by a long way and �50 is quite a bit for me, I think I'll probably purchase it tomorrow.. Would starting a html5 gaming website be a good source of income for my games in which you can earn points (a bit like ubisoft's uPlay) and you could spend those points in other games?

  • Have you tried out the free version?

    Are you happy with how the software works, and what it's able to do?

    Agreed. Spend a few weeks with the free version first. You won't hit its limitations while you are still learning.

  • > Have you tried out the free version?

    > Are you happy with how the software works, and what it's able to do?

    >

    Agreed. Spend a few weeks with the free version first. You won't hit its limitations while you are still learning.

    I'm pretty sure I know enough of construct to be able to make an adequate game..

  • Would starting a html5 gaming website be a good source of income for my games

    Yes, creating your own HTML5 gaming website is certainly one potentially good way of making some money from your games.

    Advantages include having total control over both the games and website, not having to share the income as you typically would with a portal (where you usually get x% of any money made), and not having to share the site with other games unless you choose to do so.

    Potential disadvantages are that you'll need to host the site yourself, you'll need to work hard to gain an audience (popular portals already have a massive player-base), and you'll be doing all the work yourself -- any problems with the website will be your job, as well as making and maintaining the games, marketing, implementing monetization, etc.

    I would normally suggest a hybrid approach where you host games on your own website and submit to popular portals such as Kongregate. Mobile platforms (iOS, Android) can also be a good potential market, although for more complex games performance can currently be a significant issue -- this will only get better with time however.

    Hope that's helpful! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I've bought it, lets hope it turns out okay :)

  • I defiantly think it is worth it because if you start to make good games and you successfully sell them then you will probably get the 50$ back sooner or later. Also it is only one payment for the license and that's not a lot of cash.

  • Good call, Briggy! If you read this article (was linked earlier), I think you'll find good evidence that HTML5 is definitely the future. :)

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