toralord's Forum Posts

  • <img src="http://ui20.gamespot.com/627/transformers011_2.jpg">

  • BBS that takes me back 15 ago.

  • Fun fact!

    Email is around 40 years old.

    That is ancient in technology terms.

    Now we know.

    And knowing is half the battle.

    <img src="http://www.ossum.net/temp/images/GI%20JOE%20Logo.jpg">

  • I really like This can this is a great idea.

    I like the co-op editing at the same time.

    The spell check seem really intuitive.

    The same goes for rosy robot.

    The playback tool look cool.

    Interaction with other site, plug-ins and programs is truly a great Idea.

    The real time interaction is Awesome!

    1up to Google for reinventing the wheel.

  • Grid behavior wasn't designed for this.

    That is lame .

    I would make up a timeline, the have a set of coords for it to follow after a set time.

    That is what I was trying to do when I was working with the NPC But, I don't know how to do it.

  • Be for I made this I did a search.

    My problem Is that I don't know to make the NPC follow a path.

    and I can't seem to figure out how to go about doing it.

    If someone would be kind enough the give an example or a .cap that would be great.

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  • As is stated on the top. This will be a list of feature I would like to see.

    Features

    1) Pass through solid for sprites in the Event sheet editor.

    This This would come in handy for for a beat'em up game.

    when you need the characters in the game to stop at a wall but still be able to jump through it.

    2) Add frames in the picture editor.

    This will cut down on time for making an animation.

    Instend of having to to add one frame to the picture editor get out of it then add more frame to

    the animation bar to just go back the the picture editor and set it up.

    3) turn Based Strategy (TBS) behavior.

    Well that is it for now.

  • I think using bones to keep the hair together should work. But I never tied it.

  • Their games always look great.

  • I am got to download right it now.

  • that funny.

  • If you still want me to post a .cap I can. The only thing I would change to it before I did that would be to slightly alter the images. This is only so that they keep some originality. I'd probably also add some text/guides as to hint at what I did.

    That would be great.

  • you are right and I am sorry for that last part. It was too harsh. I Just hate it when people use my quotes out of contexts with out understanding what I was talking a bout. And I hate it even more when people use my statements to act in a smart ass towards me. I start to become angry and they would't like me when I am angry. <img src="http://i99.photobucket.com/albums/l305/iannav/Hulk_1.jpg">

    But in all seriousness sorry.

  • It is still crappy. You can't make a sonic game platformer even. Because you can't make hills in AGM. Even though it haves 3 game engines (platformer,adventure, and the shooter). Next time if you are going to quote me use my whole quote and understand what the quote is about. To put it in simple terms for you AGM can't make the kind of games and it cost $108, construct can make all of this kind of games and it is free! so, "Construct Wins". I hope this this is simple enough for your mind.

  • I got it to work some what. so here is the file.

    http://download122.mediafire.com/soidnfnt1teg/moz0kyjqimc/22000play.cap

    I did what I could.