toralord's Forum Posts

  • I made this in response to newt version made with the path movement behavior.

    mine have a little more coding to it but it reverses ever thing.

    It reverses movement, angles, and animation.

    So here it is

    Download

    .

    controls

    "arrow keys" to move.

    "Z key" to jump.

    hold the "X key" to go in to warp in reverse.

    release the "X key" to stop warping.

  • Mode 7 examples using a few simple events. for Help/Tech topic.

    great work once again.

    I only have one question for you, can you please put some comment in there to explaining what going on there?

  • I have totally remade my 2.5D platforming test.

    This is test number 3.

    I added some some comments to it and made it a lot cleaner.

    So hopefully you guys can understand it.

    some fixes

    sorting fixed!

    collision fixed!

    New Download

    X key to jump

    arrow keys to move

    check it out and give me some feed back.

  • Thank you so much.

  • Tora Lord because I was a lord of my kingdom, But my brothers thought it would be funny to put me in a Den of Tigers.

    I had to fight for supremacy or what we in the animal kingdom like to say to become the alpha male.

    anyway after a long hard fight for Male dominance I won. The tigers yield to me.

    I went back home to my Kingdom.

    But this time It was to eradicate it with my army of Tigers.

    VENDETTA!

  • My project for the next months. Lets try out what construct can do and what i can do.

    <img src="http://img19.imageshack.us/img19/7091/metalslugpclogo.jpg">

    UPDATE:

    <img src="http://img258.imageshack.us/img258/5632/76479305.png">

    I didnt make the sprite's myself!

    Nice, real nice. Can't wait to see more.

  • I played dark asteroids And I must say I hate all asteroids games, all of them.

    Only because I am so bad at them.

    Nice game though.

  • I would love to see Some current gen art style models from you. nice art work.

  • I made a timer example for the topic here

    hope this help you out.

  • replace flat raster billboards with raytraced images.

    Yep. Slow.

    I have to disagree with you It could be done and not be slow.

    I was looking at this today in the blender-art forum and saw this topic in it. I checked out the first blend file. when I tested it, it was slow like you said. but another person posted a file showing that it is possible to do it and keep the performance up.

    If you have blender 3D here the link to it.

    http://blenderartists.org/forum/showthread.php?t=156062

  • you should search under the name

    Scirra

    for now on for better result .

    there is no need to change the name.

  • Uh, I'm probably asking a really stupid question but can't you just drop the .dll you need into the folder that your game is in and zip it up?

    I mean, MMF games need that CNC32.DLL or whatever it's called, if you don't have MMF installed.

    Yes you can. I was going to write that you you can do this.

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  • #!/usr/bin/env python
    background_image_filename = 'arrow.png'
    mouse_image_filename = 'redcube.png'
    import pygame
    from pygame.locals import *
    from sys import exit
    pygame.init()
    screen = pygame.display.set_mode((640, 480), 0, 32)
    pygame.display.set_caption("Hello, World!")
    background = pygame.image.load(background_image_filename).convert()
    mouse_cursor = pygame.image.load(mouse_image_filename).convert_alpha()
    while True:
    	for event in pygame.event.get():
    		if event.type == QUIT:
    			exit()
    	screen.blit(background, (0,0))
    	x, y = pygame.mouse.get_pos()
    	x-= mouse_cursor.get_width() / 2
    	y-= mouse_cursor.get_height() / 2
    	screen.blit(mouse_cursor, (x, y))
    
    	pygame.display.update()[/code:2cmpbzwh]
     , This works in works construct too.
    I am going to a start using python lot more.
  • While you are on it, David, can you make our games too? With awesome graphics and all that. Make that MMORPG! Oh, and I'll have a pizza with soda, please.

    David if you are going to make his MMORPG I want one Too!

    And a Pony!

  • I don't see how such a feature is necessary if Construct would just create all those instances upon pasting foreign objects into a new CAP.

    No, the reason why copying from on cap to another don't work is because it dose can't read data between caps.

    so if the object do not exist it would just freeze trying to make because the event sheet can't make objects and from the way you say it what is the point of copy and paste if pasting it don't bring all the data it just create new ones.

    Let say that the part of code that you are copying has a set animation action in it that animation won't be there it would be a 1 frame blank sprite.

    That why I through out the idea of a some kind of import feature.