toralord's Forum Posts

  • My bad I think I get what you are talking about.

    So, player is floating on the surface, and have to actively make yourself sink and rise.

    I made a new cap to show the kind of swimming you want.

    http://download717.mediafire.com/nzy0jq ... ming+2.cap

    Now the key controls are different then the my last cap.

    When you are on land the platform behavior is normal.

    press the X key to jump

    press the arrow keys to move

    when you are in the water the platform behavior changes.

    Pressing the X key to jump will only work in the water when the player is at the top or the bottom of the water.

    press the arrow keys to swim around.

    P.S. I also made a reverse one to the one on top.

    http://download277.mediafire.com/y0ibwm ... ming+3.cap

    In this one the player always float up while in the water.

    press the X key to jump while in water only work when at the top of the the water again.

    press the left and right arrow keys to move

    press the down arrow key to dive.

  • I think you what swimming like super Mario world.

    anyway here is a cap to show you how to do it.

    http://download953.mediafire.com/zsil2w ... imming.cap

    just press X key to jump and swim up.

    hope this help you out.

  • I made a timer example for the topic here

    hope this help you out.

  • Did you check the box to always open .caps with Construct? Which OS are you using? I just tried setting .caps to open with notepad and then went in and changed it back to Construct and it worked fine.

    When you select the "Open with" just make sure you check the box to "always open". If that doesn't work then I have no clue what is going on!

    yeah I did that but it did not work.

    I found out that "open with" dose not always work.

    The problem is that construct was not selectable at all.

    even when I browsed for it and clicked on construct nothing happen.

    I got a problem fixed now I downloaded a program that add construct to the selection.

    http://www.vistax64.com/tutorials/12634 ... ogram.html

  • when I click on my .cap open up notepad and not construct.

    I tried to get it go back with the "open with" function on my pc and set to construct.

    but it didn't work at all.

    Do anybody now of a way to get it to the .caps to open up construct.

  • But how would you choose paths?

    That would require changing a few things to the behavior, and probably bring up backwards compatibility

    Don't get me wrong it sounds like a good thing to add. I just don't think its as easy as you make it sound.

    You're right, It's not easy to add these thing to the behavior but that is not what I am saying at all. My point is that the behavior would be better and more productive if these things were in it at some point. So here is a little more detail about what I would like to see.

    when you go to path edit like so.

    <img src="http://img442.imageshack.us/img442/1206/properties110.jpg">

    you would see this

    <img src="http://i25.photobucket.com/albums/c87/TheLastTora/pathedit.jpg">

    But I would like to see it like this

    <img src="http://i25.photobucket.com/albums/c87/TheLastTora/pathedit3.jpg">

    Then you can call the path you want with a action like

    "Set Path" you would have to add the name of the path.

    And get more out of it with conditions like this

    "Compare Node" you would have to put the number of the Node,

    "At Path Start" you would have to add the name of the path,

    "At Path END" you would have to add the name of the path.

    plus some expressions too but I am to sleepy to write the now.

  • Lol changing the behavior sounds like a lot more work to me.

    Anyway this method:http://www.scirra.com/forum/viewtopic.php?f=16&t=6345 works, and can be used right now.

    It is not changing the behavior it just add the ability add a new path in the path editor part of the behavior and name them, calling them up through condition and action. That's why I called it add/edit path.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • > I been look into the behavior and think one feature would make this so much better tthen it is now. That is to have a add/edit path function. this give you the ability to make more the one path in the editer.

    > it would like the bone behavior add/edit function that lets you make new animations but it will make new path.

    >

    Well you can kind of do that already by using an external file. Then if you don't want to do that you can clear all nodes, and add new nodes via an array. The latter might require an external editor.

    That sounds like alot of unneeded work to me.

    The add/edit path function would be a lot faster and productive.

    What the point of having a Visual edit path that that only makes one path.

    It seem like a waste of a great function not to have the ability to make more then one path in the editor.

  • I been look into the behavior and think one feature would make this so much better tthen it is now. That is to have a add/edit path function. this give you the ability to make more the one path in the editer.

    it would like the bone behavior add/edit function that lets you make new animations but it will make new path.

  • Looks good.

    Wonder if you could use S's spline function to cut down on some of the array points?

    I don't know anything about spline function at all.

    But you can try it and see if it works.

    if it dose post a cap so I can see it.

  • I made a test for a isometric games

    here a link to my http://www.scirra.com/forum/viewtopic.php?f=16&t=5357#p49572

    you sort by Y first then by the Z.

  • Now it complete.

    Here is an update, so now it have forward air motion when you stop warping.

    here it is

    Download

    .

    Controls are the same as above.

    P.S. One year in the community.

  • I think this person want a replay feature not a time reverse feature.

  • Thanks, Porlo!

    Re the example: Wow, that's a really complete, straightforward time reversal - I can't imagine it getting much easier than that.

    Not complete yet.

    There one thing is missing and that is having forward air motion when you stop warping in the air. Right now the play just falls straight down.

  • Nice work newt.

    After looking at you example it works great for remembering movement.

    What about angle, animation.

    In my opinion the "S" plug is best for this type of game.

    I made a braid type game using the S plug based of what you did here.