Tomycase's Forum Posts

  • You need to check if one of this disk collides with the family instead, if you don't want to check for each disk collision individually, make two families with the diskes and check if those families are colliding

  • With your current code, the radius will increase of 50 per tick, that's a lot, what is the result you're trying to achieve exactly?

  • I thought of another approach to avoid using loops, put event 3 and 4 as sub-events of event 2, instead of toggling the boolean, set it true or false depending of its current value

  • Oh I missed the "toggle" action, it should work that way, try to replace Else with inverted boolean?

  • Hey there, you didn't add any condition/action to turn off the boolean, that's the problem

  • You can either give your car the scrollTo behavior, it will automate the scrolling to follow the car, if you want a camera with more control later you can either make an invisible obj that will follow the car, or use the scrollX/scrollY system conditions

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  • A variable can do the trick, can you share your project file? I can take a look into it if you wish

  • You need to add filter conditions, to check if an animation isn't already playing to avoid animations overriding constantly

  • They are referring to the Mario & Luigi games as said in the title, it's a top-down plateforming game mixed with RPG elements, which has its own series in the Mario franchise : youtube.com/watch

  • I made an example that doesn't require families : drive.google.com/file/d/1D4DUWtDqlGsf0l849M1GoiEicVNvN44j/view

    I also added a smooth movement effect when hovering the mouse on top of the cards; This is just for the Z ordering visual tho, I didn't add any auto sorting of some sort, but if you eventually need help with it I can give it a shot as well

  • Great!

  • That curious, usually an array's Json contain its size as well, maybe it is due to C3 array editor? I never used it so I'm not sure how it works, in C2 I used to make my array through events and then download the Json at runtime, we need someone who knows C3 better

  • Hey there, if you have the full C3 version, put your cards in a family, then use this family to compare which card is displayed before the one selected, and move the selected card on top of it, this should be doable with a variable that determine each card order in the player hand

  • Ok so when you request a project file, you have to specify a tag, after that AJAX has a condition to check when a tag action is complete :

    On "your tag" completed :

    YourArray > Load from Json (this is where you use AJAX.LastData expression)

  • Okay I see now, and it should be stopped by solids I guess?

    Edit : looks like you found your solution ~