Hello R0J0hound , I hope I'm not disturbing you, I have two questions about Paster, since I started experiment with it more, and managed to figure how to do some stuffs like trails using arrays and multiple quads;
However I was curious about the quad distortion of a texture, is it possible to obtain a more "accurate" distortion? Something that could be compared to a image editor distortion like this (image on the right) :
My second question is, is it possible to "break" a texture between multiple quads using a single texture instead of using multiple textures, something like this :
Thank you for your time, I'm really having fun with the plugin atm ~