**This is a blog for the native compiler i have been working on**
**Update 12th March**
Added Targets: Windows, Mac, Linux via GLFW
Added Possible Targets: XNA (xbox360), PSM (PS:Vita) **I say possible because i don't have the hardware to test, but the engine supports both targets**
Looks like Webgl effects is going to take a while, so going put those on back burner.
Everything else is coming along nicely.
Got a very basic version of cloud compiler working, still mostly concentrating on features.
For myself i'm having a lot of fun making this.
However, winter is coming (game of thrones), must not get too distracted
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**Update 10th March**
* Animations now supported
* Tile maps imported successfully
* Managed to get custom collision polygon detection working
* Multiple Canvas Working
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Alrighty,
So i have been working on a native compiler for Android and IOS.
Currently in Early Alpha, but all signs are looking good. I started building this for my own purposes because i wanted a solution for Mobiles.
I'm not too sure this will be needed if Crosswalk or XDK kicks off, but i intend to keep developing it anyway
Right now i'm focusing on mimicking the C2 behaviors, then ill start working on getting audio working.
Do not confuse this with a wrapper, (insert name here)?? converts Construct 2 projects into native code for mobiles
If you have any questions, feel free to ask
Hopefully i can provide weekly, maybe daily updates on my progress
I expect i can produce a working alpha demo within a couple of months (fingers crossed!)