So a quick introduction :)
My name is Tom Healy, 24 years of age living down under.
I first discovered game programming when i was around 13. The first ever program i used was Blitz Basic by Mark, a bit of java here and there until i discovered Construct 2 Release 59.
Ever since then i've been dabbling around with different prototypes and ideas and finally have settled down into Cube Commander(pending possible naming lawsuit) so i might have to change the name.
But what is Cube Commander you ask? Well in its most basic form its a mash of the Civilization turn based system, Settlers Complexity, and a graphics style of i suppose a Isometric Minecraft?
What have i done so far?
Well ive worked out a fairly easy z-ordering system, though it requires lots of clicking 'Add Layer' and absolutely kills the debug mode. Your a able to queue build basic 'cubes'. Builders will notice cubes to be built and will use the great 'Find Path' feature to get there in the quickest AND safest way.
Oh and I've gotten the z-ordering system working different layout angles, so people can see behind buildings or whatnot.
I'm hoping by Christmas to have a fairly working demo and i can start a kickstarter campaign :)
Once again thank you Ashley for giving me an opportunity to live my life dream of making games :).