Yes I have a question. Your convert is a parse string based conversion. Are you using custom file based comparators?
How are you managing this?
Well funnily enough the erm....reader? Is built in construct 2 using nodewebkit, ajax, and xml plugin to read all the data.
Basically whats supposed to happen is the reader grabs information from the (game).caproj, finds out what behaviors are being used, game name, how many layouts and event sheets etc etc, goes on then to read the layout.xml files and eventsheet.xml files and gets object ids and positions etc. The reader then grabs any image files and sound files, uploads them to the 'cloud' server.
The server using a open source framework called monkey compiles to native code, then sends the compiled code back to you.
Now, the server part is still on the works.
But locally i've gotten
*Platform movement working
*Physics using Box2D(open source) is kinda working
*limited gamepad support(PC only so far)
*very basic socket function
*touch inputs are working
I cant think of much else sorry its 3:30 am here.
Any other question ill answer in the morning