Toby R's Forum Posts

  • Hi Everyone!

    There are some great news and a huge update .

    Cocoon Rewarded Video plugin has been upgraded to Ultimate Ads plugin.

    All of you who purchased any of my ads plugins in the past receives Ultimate Ads plugin for free.

    Ultimate Ads plugin is one plugin which has it all (rewarded video, banner, interstitial) and works everywhere (Cocoon, PhoneGap, Cordova CLI)!

    For more details please see the very first post in this thread.

    Ultimate Ads plugin has been submitted as an update of Cocoon Rewarded Video plugin and should be available to download tomorrow.

  • Any advice on how to quickly replace lots of global variables with Globals.variables in a big project?

    I must say I hear this question very often but I'm afraid there is no magical way to speed up this process. You have to do it manually. All I can say is that it's worth it (unless the project is nearly finished) no matter how big your project is, cause it will benefit your future development.

    Good luck

  • Few of you reported that the plugin doesn't work on iOS.

    The plugin has just been tested on iOS 11 and (quote here) "it works like a charm". If anyone of you still has issues with running it on iOS, please check all your settings again both in the project and in the publishing console. If you still won't make it work, please contact me and we'll try to do it together.

  • As some of you know I've been trying to contact Ludei for a while now to keep this and other Cocoon plugins up to date all the time. Finally after many weeks and my several attempts via email, forum, github - they replied.

    [quote:2k5fgbtf]

    (...) we are still working on Cocoon.

    We know we have been too silent and we want to apologize for that.

    (...)

    We want to release the update to the servers and the new version of Canvas+ and then get back to all of you, our users and offer support in the forums again.

    Thank you for your patience.

    So the good news is that they are working all the time (and are strongly focused) to improve their most wanted mode which is Canvas+. We shall see fixes for all the reported issues (including their Local Notifications) once they release new Canvas+.

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  • Version 1.2 is now available to download. There are some major changes in this version.

    The most important one is that this plugin now works with Construct 3 as well.

    Other changes are:

    • Allows code minification on export (that was not possible with Cocoon plugins till now)
    • Built-in Test mode as a plugin property (no need to set up AdMob for tests/development process),
    • Does not trigger JS error on PC preview

    I have entirely edited the very first post here so please give it a read as there are more details especially in regards of C3 compatibility.

    The plugin itself has been rewritten a lot so some minor issues have been fixed as well.

    BTW: In a meantime I have released the Cocoon Ads Extra plugin for Interstitials and banners. It works like the official one but has some additional features, allows minification, etc.

  • It's definietely one of the best topics of game jams I have seen so far. Modularity and the DRY code are crucial for every developer no matter the engine, language nor industry. New developers usually ignore it but once the project grows they get into many troubles without DRY modular code.

    So yeah this is a great opportunity to train to make modules (and win some prizes on the way) and to spread the awarness of the importance of DRY code.

    +1

  • If you have installed the Cocoon Ads plugin in the Cocoon panel and removed the config.xml before zipping and still have the black screen then I'm guessing you minify your project when exporting? You cannot minify the code when using official Cocoon plugins.

    If code minification is crucial for you then you may want to use my Cocoon Ads Extra plugin. It's a paid plugin yet it's based on the same Cocoon library and allows minification, has built-in test mode, fixed the issue with JS error in preview and is compatible with C3.

  • Of course it is possible to make a mobile Android game with IAP and with Ads. But it's unfortunately not that straightforward as it should be.

    First of all C2/C3 exports HTML5 content. This content has to be wrapped with external tool to make the APK (kind of Android "exe" file).

    C2 can't do it by itself so you have to choose one of external wrappers:

    • Phonegap
    • Cocoon.io
    • manual build with Cordova CLI
    • Intel XDK (not available any more)

    Now each of those wrappers need a bit different configuration so you have to learn how to use it.

    Phonegap seems to be the most straight forward as C2 exports the config.xml file which is a setup file for Phonegap. So in theory you just export project with Cordova option, zip it, upload to Phonegap and all should work well. Unfortunately it's not that easy if you use native C2 AdMob and IAP plugins as they rely on third-party Cordova plugins which breaks from time to time so you have to search for alternatives sometimes.

    Cocoon.io has it's own official libraries for IAP and Ads and so is much more stable. Yet it's also not perfect as if you want to use Canvas+ then you can't use DOM elements in your project and can't minify your project (if you use official plugins).

    I prefer Cocoon because it saves a lot of headache you'll have with all the 3rd party Cordova libs. I made the Ultimate ADS plugin recently to make it even easier.

    So answering your initial question - Yes it is possible. But you need to understand how it works otherwise you'll end up frustrated.

  • I think it's important to mention that you are usually only left with 50% of your revenue. The store fees on each sale are not sellers friendly !

    The amounts in the report are after Scirra's cut. But that's true, in the end the developer receives something around 50% of the price the user pays in shop. There are various costs: Scirra fee, currency exchange cost, VAT, local income tax... all that is indeed around 50%, sometimes even more.

    I don't think it differs from other markets tho? I know Itch.io can let you decide the fee you give but that's the only exception I guess. The currency exchange cost is the only one additional in comparison to other shops I guess.

  • BackendFreak, would you get a plugin that handles a spreadsheet (xls or xlsx), importing and exporting data from it to (Construct 2 or 3), and generating print report?

    It would be for a job I have in mind ...

    I'm adding this onto my TODO list, though I have quite a lot in queue at the moment so this won't be done in the near future I'm afraid. In a meantime you may want to check Rex's CSV related plugins.

  • Cocoon Ads Extra — Now for sale in the Scirra Store!

    https://www.scirra.com/store/construct2-plugins/cocoon-ads-extra-3899

    <h3>What you buy here?</h3><div class="deshr"></div>

    • Cocoon Ads Extra plugin for C2 & C3
    • Capx with implementation example

    <h3>What is Cocoon Ads Extra?</h3><div class="deshr"></div><p>It's an improved version of Cocoon Ads plugin which works both for C2 and C3. Please read the Features for more details.</p><h3>Features</h3><div class="deshr"></div>

    • Compatible with C2 and with C3,
    • Works with WebView, WebView+ and Canvas+ (please read "C3 Notes" section below for more details),
    • Allows code minification on export (that was not possible with Cocoon plugins till now)
    • Built-in Test mode as a plugin property (no need to set up AdMob for tests/development process),
    • Does not trigger JS error on PC preview like official plugin,
    • Banner and Interstitial Ads included

    <p> </p><h3>C3 Notes</h3><div class="deshr"></div><p>As mentioned before this plugin works with C3 and also with C3 Canvas+. However you must keep in mind that C3 is still in beta and even though this beta is currently pretty solid it still may give some unexpected results.</p><p>Right now both banners and interstitials works flawlessly with WebView and WebView+. However C3 app with Canvas+ gives me endless screen flickering. I can clearly see the banner and Interstitial are loaded and triggered so I know it works but the entire screen flickers. I believe this will be fixed in the near future yet for now it doesn't work as expected.</p><p>So a quick wrap up: </p>

    • C2 works with WebView(+) and Canvas+ flawlessly,
    • C3 works flawlessly with WebView(+) but Canvas+ gives flickering for now

    <h3>Rewarded Videos Ads</h3><div class="deshr"></div><p>I got already asked what about the rewarded video ads. I have already made Cocoon Rewarded Video Ads plugin some months ago (Rewarded Video AdMob for Cocoon). It's just for C2 so far but I should update it soon to be compatible with C3 as well.</p><h3>Warranty</h3><div class="deshr"></div><p>I'm a full time programmer, in case of encountering any issues, please send me an email, I'll fix it ASAP.</p><h3>Want to be notified about updates?</h3><div class="deshr"></div><p>Join my Discord server: discord.gg/cjEg45m%3C/p%3E%3Cp%3Eor my FB: facebook.com/C2C3Plugins%3C/p%3E

    Use this topic to leave comments, ask questions and talk about Cocoon Ads Extra

  • Well that's just it, selling a template that uses the plug, but not including the addon is legal.

    I don't think there's any verbiage in the agreement that talks about that.

    It's a complication that needs to be figured out, especially if a lot more people start addon development, and sales.

    I don't see any problem here TBH. If you as a seller make a template using paid plugin then you basically make it only for people who own this plugin and you have to clearly state it in the description. The plugin license is basically required.

    Would be awesome if Scirra made dependency feature in Scirra store, that would just combine two items (template and the plugin) in the background, but I'm pretty sure it's the last thing they think of now.

  • Any Tax implications (uk)?

    The amount from the report is after Scirra fee, Paypal fee and some UK tax. I'm not sure what tax is it but it's something that Scirra is obligated to pay IIRC. You are still obligated to pay the income tax in your country according to your local law.

    Maybe you don't have to pay it if you're in UK as Scirra pays some UK tax there. I don't know as I'm not from UK, Tom will know more details I guess?

  • Yeah, but, what about people using paid third party plugs, and selling them as part of templates, or games?

    Not sure how this refers to my post but still, if you notice such thing you should report to Scirra support ASAP. It's obviously not legal.

  • Hey Construct Community!

    I'm a fulltime Construct 2/3 developer, that's what I do for a living. Last few months I focused on making C2 and C3 addons, some free and some paid.

    Today I'd like to share my Scirra Store income with you and I have several reasons to do so.

    First things first, let's see the report.

    As you see on the report in August I've earned 234.74 GBP. That's obviously not an amount you can live from for the entire month but that's surely an amount that keeps me motivated to keep on providing new addons to Construct Community and support existing addons.

    From this place I'd like to say big THANK YOU to everyone who supported me and bought my plugins so far.

    I try to not be deaf for your needs and provide solutions to your problems. Therefore I made such plugins like MM_Unloader (unloads texture from memory on demand) or MM_Preloader (preload textutes/layout preloader) which were requested on the forum many times throughout several years.

    It's really a good feeling to be rewarded for the hard work both with some extra $ and seeing that people solve their problems with my plugins.

    If it happens that my income will keep on rising every month (as it does so far), then maybe I'll be able to focus fulltime on providing various addons, who knows! Would be awesome

    Alright. Why I shared my income details here at all?

    I'd like to call out all you talented JS developers out there to make awesome addons and fill the Scirra Store!

    I trully believe that paid plugins can seriously benefit the entire Construct Community and here are my points:

    • JS developer earn some money - It's absolutely fair to be rewarded for your knowledge and hard work
    • Scirra earns a fee per sale - Fair again as they provide the store, the market, the tool, etc.
    • JS devs are rewarded and so are motivated to support their products and make new ones
    • C2/3 developers have tons of useful addons, which are supported by active JS developers
    • Other JS devs follow and build more tools

    The more paid plugins >>> the more serious JS devs >>> the more possibilities for C2/3 devs >>> the more serious C2/3 devs >>> the more good games released with C2/3 >>> the more fame to C2/3 >>> the more money for Scirra >>> the more everything for everyone.

    Please note that I am not saying that free plugins are bad. I have released free plugins myself as well. All I'm saying is that if there would be some balance of free/paid plugins, it may have a serious positive impact to all of us.

    Also please note that I am not encouraging JS devs to make their free plugins paid now. But I encourage them to think of "What plugin would I do if I get paid for that?", then make it and put to store. Let people reward you, let people make awesome games with your plugins.

    I hope my income report will encourage JS devs to make some new great addons.

    Thanks guys!