Hello everyone,
I'm hosting a new game jam: the DRY jam! #dryjam
The DRY Jam is a competition in which you will not have to write a complete game, but only one of its mechanics.
DRY stands for Don't Repeat Yourself.
The perks of making the best mechanics is that you could even take it and use it inside any project you want. It's plug and play.
This is the main principle of modularization, or in other words, not repeating yourself.
The jam have started!
The theme is
ROPE
SCHEDULE
Jam: 4th October - 11th October (one week)
Voting: 11th October - 25th Novemeber (two weeks)
PRIZES
There will be 3 winners :
A winner choosen by the judges.
The community winner : The winner of this category is choosen by people who votes here.
The social winner : The winner of this category is the one that have the most retweets / likes on his submission.
Prizes:
A translation plugin for Construct 2
Water essential pack for Construct 2
Moveroute Editor for Construct 2
SeaMonsters - Isometric Template
50$ worth plugins from TobyR
Steam4C2 - basic edition?
More infos on the itch.io page !
TWITTER & DISCORD
You can join the official jam Discord server here.
There is no official jam twitter account, but you can still use the hashtag #dryjam
VOTING
After the submission period is over, voting will begin. All participants can rate other entries in the following categories on a scale from 1 to 5 stars! Please leave feedback on each template you rate; it's more helpful than just a number!
Here are the 4 topics that will be rated:
The features: the overall impression about how well made is the mechanic
The design: the presentation / art of the mechanic
The code: is the code optimized, modularized, plug and play ?
The contextualization: does the environnment have an impact on the mechanic ?
PROMOTION
This jam is a good way to create templates ready for the store
Feel free to promote your template by sharing this page, the winners names will be shown here
More infos on the itch.io page !