Toby R's Forum Posts

  • Saying "automatically", I meant that with the same settings of my project, in iOS the sound turns off automatically.

    Details.

    For android i make Cocoon build. With and without minifing. My music file located in "Music" folder.

    "Audio" plugin silents music in pc browser tests. I made music silent before starting ads, but my last trick below.

    At the right moment (on start of layout for ex.) i set variable "show_ad" to 1.

    Further, i have three events:

    1) "if show_ad=1 and invert(Audio is silent) then Audio set silent"

    2) "if show_ad=1 and Audio is silent then run ads"

    3) "On video complete" -> "set show_ad to 0"

    But this have no effect.

    Can you please just try to silent the sounds like 2 seconds before showing the ad? This way we will know if it's the Audio issue or not.

  • >

    > > Can't turn off audio on android.

    > > I do "Audio -> Set silent" or "Audio -> Set volume" to music just before the ad is shown.

    > > Music continues to play along with advertising.

    > >

    >

    > Hmm, you may try to put "wait(0.05)" between setting the silence and triggering the ad to give the engine some time to process the silent request. That should do the trick.

    >

    I made many experiments but without success. Why does not this happen automatically as in iOS?

    I do not code anything related to audio in this plugin. If Audio.Silence function doesn't work then it's Audio issue, but I never experienced this issue myself.

    Can you please give more details? Like even if you set Audio silence 1s before triggering ads, does the sound get silent and then turn on with the ad or it does not get silent at all?

  • does this work with c3 and phonegap? i did a regular cordova export for android but the config.xml does not contain any plugins for admob, is there a work around to manually add the plugin if its not being exported by c3?

    Hey, yes Ultimate Ads works with C3 + PhoneGap perfectly fine. The config.xml contained the Cordova plugin back when I was testing but I guess it changed with recent C3 releases. Please see the FAQ on the plugin's store section for more details in regards to Cordova plugins.

    In case of any issues please contact me via real-time chat like Discord or Facebook (see my footer here) so I could help in real-time.

  • Can't turn off audio on android.

    I do "Audio -> Set silent" or "Audio -> Set volume" to music just before the ad is shown.

    Music continues to play along with advertising.

    Hmm, you may try to put "wait(0.05)" between setting the silence and triggering the ad to give the engine some time to process the silent request. That should do the trick.

  • Oops, yes it's for Rewarded Video SparklingAir, I just made a mistake in the label. Technically it will work for rewarded video as it should. Will be renamed with next release. Nice find thanks!

  • Ultimate Ads is a plugin that lets you display AdMob ads in you mobile game. It's not related to social sharing.

  • Using cranberrys plugin it was possible to display different size banner ads through out the app. Is this possible? Or do we have to use same size that we chose in properties? If its not, will it be possible in the future?

    You can set the banner size in properties. There is no way to set custom size currently if that's what you mean. I'll keep that in mind for future update though, thanks!

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  • >

    > > Hey quick question. Is there any way to have multiple rewarded video ID's?

    > > I want to have 3 different types of rewards, and want separate ad's so I can track their performance.

    > >

    >

    > If I understand correctly you want to have 3 different buttons in a game and each of them will trigger the rewarded video just the reward will be different for a player, is that correct? If so then there's no point in preloading 3 videos. Just show the one preloaded no matter which button has been tapped.

    >

    > There is no way to preload 3 videos upfront and I doubt there's any plugin that can do this.

    >

    > Or I misunderstood the question?

    >

    No I mean 3 different video ID's in AdMob so I can track them and how often they get used.

    So for example, if they view a video to get Coins I used video ID "GameNameCoinVideo" and then in AdMob I can see how many times that specific ad was called compared to the others.

    Ah, I get it now. Hmm... technically it is possible to make such thing but it's something very custom. I mean, it's not a standard feature, never heard anyone requesting this before so, unfortunately, it's not possible with the current version (nor any plugin I am aware of).

  • You may want to add some more details to find a developer. The leaderboard alone has a lot of meanings. It can be a universal online leaderboard made with PHP/MySQL + AJAX or dedicated GooglePlay, AppStore, Steam, etc. leaderboard.

    Each is different and requires different amount of work (and time, so money). The PHP/MySQL one might be even a one day (or few days if you need something specific) of work to be done and tested the right way.

    All I'm saying is that the more details you provide here, the better chances you have to find a developer for you.

  • Happy to hear you found my works useful

    I checked out the game, found one super minor issue but still thought you'd like to know.

    The price says "8,49 z" while it should be "8,49 zl". I believe that the sprite font width is just too small.

  • Good, ok!

    But one problem has just been revealed: a significant percentage of interstitials do not have a cross.

    I have never seen an Interstitial without a close button myself. Still, if you encounter such issue then you may want to report it to AdMob support. I, as a Construct plugin developer, have no access to the part where the Interstitial is generated or chosen. It's automated from AdMob.

  • >

    > >

    > >

    > > Will there be an error if the interstitial loading coincides with the showing time?

    > >

    >

    > There will be no error.

    >

    Ok ) And if trigger "is ... shown" is set, condition "is ... loaded " becomes false?

    Yes exactly. So it goes like this:

    1. You execute the "show" action

    2. The interstitial pops up on the screen

    3. "is interstitial loaded" becomes false

    4. "is showing interstitial" becomes true

    5. "On interstitial shown" condition triggers

  • Will there be an error if the interstitial loading coincides with the showing time?

    There will be no error.

  • Hey quick question. Is there any way to have multiple rewarded video ID's?

    I want to have 3 different types of rewards, and want separate ad's so I can track their performance.

    If I understand correctly you want to have 3 different buttons in a game and each of them will trigger the rewarded video just the reward will be different for a player, is that correct? If so then there's no point in preloading 3 videos. Just show the one preloaded no matter which button has been tapped.

    There is no way to preload 3 videos upfront and I doubt there's any plugin that can do this.

    Or I misunderstood the question?

  • I should highlight that it still technically works fine. The only issue is that the error pops up now everytime I try to preview or export which is super annoying. I don't know why I see all these errors (I mentioned some in other posts) and others not. Anyway, the error is there but it still works.