oosyrag I tried it. You're right about the ImageMemoryUse only reporting the memory use on the given layout. However the boot time was still slowed down by having the images in a sprite object. So my point about improving iteration time still stands.
Also just to test browser memory use. I saw that having the images in the sprites folder still bloated memory use even when on another layout. In images it didn't raise memory use. However you're right that once they're loaded in they won't unload ever... Guess I need to get a hold on this wonderful plugin after all:
https://www.scirra.com/store/construct2 ... emory-3812
newt That was only for easily replicating the issue in an example. Yes I don't have that many 1080p images in the game. I am mostly planning on using this feature for dynamic graphics options. The default sprites will be mobile friendly, and a second set of assets' designed to look good all the way up to 4k monitors. However loading an entire game with assets of this magnitude is just unsustainable. I think it's finally time to try that plugin out. If the unloader works then I should have total control over loading and unloading assets.