Tinimations's Forum Posts

  • I looked in the documentation, but couldn't see to find a detailed description of how the unload images system actions work?

    By testing it I see it definately cleans out image memory in the debugger, but so did a certain plugin for C2 that couldn't fix construct's real memory issue: cleaning out the cache ram storage for unneeded assets.

    When I load images from URL onto a sprite, delete the object, unload and recreate the object. I see that the loaded URL images is still present. I figure this is because the asset was never really unloaded from the cache? Can someone confirm this is the case, or link me to some documentation?

    Cheers

    Tom

  • Confirmed fixed!

  • Sweet. Thanks a bunch!

  • NetOne I tried everything but it still isn't working. However I did get it to work on the executable version of C3.

  • TheRealDannyyy I tried all of that. Didn't work, but the browser error gives me a clue. I violate some security policy apparently.

  • TheRealDannyyy Thanks for the clarification. I had a feeling something of the sorts was up.

    Kyatric The problem is that this error pops up the same moment the option menu does, and the menu is forced to shut down. I'm not allowed to access the NWjs menu under these circumstances. Seems like a design flaw with the exporter. :(

    Do I just have wait until the servers are back on? How long should I be expected to wait?

    Cheers

  • NetOne Can you give me some instructions on how to do that? I can't figure out how to get NWjs onto C3.

    Thanks

  • I'm trying to export a project as NWjs, but I'm met with this. My internet is totally working, and I can't find any good leads on this issue.

    Any ideas?

    Cheers

  • I struggle figuring it out. If there's a tool that just pastes all javascript running in succession I would love using it. Is that hidden in the debugger somewhere?

    Edit: I feel this is the only way I can track this down. Even when playing the exact same scenario over and over again it can't be reproduced consistently. Some times it takes 90 minutes of play, other times 2. Nothing in the code can theoretically lead to a crash of this nature , and it's happening with game features that I haven't touched for months with no issues. I'm finding more and more reason to suspect this isn't my code's fault, but a problem with Construct. The problem happens with Chrome, NWjs and FireFox, so it's not just an isolated browser issue either.

    Edit 2: Just solved the bug. Took the whole weekend, and the best part is that the solution doesn't even make sense. It definately wasn't related to any loops. I've never been more certain there's a bug in Construct 2.

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  • I'm close to my wits end. I ended up doing loopindex checks and cur x checks for every event in the entire game, and a crash still couldn't produce a debug alert. It clearly shows signs of an infinite loop where the CPU is constantly peaking with nothing happening, yet it doesn't seem to be related to any of my code that can trigger it. Really frustrating. I also know 100 % it's not a stack overflow issue since I don't get the alert.

    At this point I would take any abstract solution as long as it can help me track this down.

  • I've come across a very hard to reproduce crashbug bug which I've been able to identify as an infinte loop. However my project has a lot of loops, and setting up loopindexes checks for every single one is a huge hassle. Is there any debug command or built in feature that can paste information about which loop is repeating itself excessively? Kind of like what happens when there's stack overflow.

    Thanks

  • Working on a 2D platformer, Megaman Style, using my own 16 color palette.

    Trying to upload an image using the img tag and the forum thing and nothings works :S

    So well, you can follow all the process and step by step on my twitter

    https://twitter.com/DavitMasia

    Try and quote someone elses post where you can see how they wrote it in their post. That should work.

  • It worked for me as well. Thanks a bunch!

  • matpow2 OMG I didn't know you were working with C2 now Mathias! I sent you an email, and I hope to stay in touch.

  • Oh snap I gotta try this out! Seems like this is the root to the black screen issue I'm having. Thanks for the guide!