Thndr's Forum Posts

  • No one else has had a problem with a tile/grid based game where they had to make their collision box smaller?

    I know for low resolution games you don't want to have pixels overlap, but also need for a 16x16 block to fit into a 16x16 hole, requiring that you make the block "almost 16x16". Only reliable way to do this is resizing up, placing the colbox vertices, and resizing down. The mouse is unreliable for placement, but it can place between pixels no problem. Keyboard should be able to do that

  • To pick a random instance there, you would

    PickHighest/Lowest.

    Save the number of that instance as a variable

    then in another event pick the object based on variable and then pick a random out of all those objects that have the same variable you checked the High/Low on.

    Just adds like 2 events, and I think the Pick Highest/Lowest is better being designed to pick a singular object VS multiple objects.

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  • I can't believe I forgot the Guild Wars 2 game Rytlock's Critter Rampage

    Arima

    That's a good idea with node-webkit preview. Since itself is the browser you call on all the features for it should work.

  • You can draw the path of the pathfinding behavior by placing sprites at each node and aiming them to the next node.That is a good work around, but pathfinding is for more complicated interaction of pathing. While it is good for some things, sometimes having more manual graphical control over modular control is more efficient.

    Sort of like WebFont VS SpriteFont for functionality.

  • > Nodewebkit's performance is as good as Cc native exporter's performance

    Sounds good! I guess I'll go with C2 then.

    A bit off-topic, but are there any official (non-browsergame) releases of games made with CC or C2? I don't seem to find any. All big projects I found so far were all abandoned for some reason.I think Iconoclasts is still using CC ( Konjak.org ), unsure though.

    For C2, while there isn't much released, a few people are still in dev of their larger games. Arima with Loot Pursuit, and C7 with Courier.

    For HTML5 with Node-Webkit in general: Game Dev Tycoon

    While GDT doesn't use C2, it still uses the same foundation (Html5 gaming)

  • You really can't set vectors in the 8direction behavior? Wow, that seems like a huge hole.

    krmlemre due to the way Physics works, this isn't possible. You'll have to set up your own system involving forces. I was surprised I spent 20 minutes looking for the proper way, but I guess it got overlooked.

    Might be better suited for a bug report due to action consistency as well as speed only adjusting X no matter the angle of the object.

  • California Really? That's annoying to hear after I finally got it to work: fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn1/1010165_653052794724156_288051454_n.pngAlready released in the Beta release.

    Works a hell of a lot better than this plugin, I had some bugs that I had to work around (see a couple pages back). With the new plugin, it's easier to use than this one.

  • That's a bummer. Hopefully they unveil more of the WebFramework and get some information from Super Ubie Land's Nintendo contact around here.

  • Not to mention the Ouya platform is going towards a more iPad style releases with new models every year or so. No one looked at the iPad and said "pass", people made games, OS improved, newer versions came out, games improved. It's just the beginning and things will improve constantly for both OS and yearly for hardware.

  • For this, a workaround would be to use a normal sprite to do the resizing, and have you set the X/Y of the 9patch to an imagepoint on the sprite.

    Do this and then adjust the width/height of the "menu BG sprite" (normal invisible sprite). Since you can set the origin to the center top you should have no problem with that. Then when the "menu BG sprite" is being resized, you resize the 9patch the same way, and then set it's X/Y to the appropriate imagepoint on the "menu BG sprite"

    This should work as a workaround for your issue, but should work until there is more hotspots on 9patch.

  • //Example 1//

    Key Down "Up" >

    Simulate Up

    Set Animation to "up"

    //Example 2//

    Key Down "Up" >

    Simulate up

    Set direction "up"

    if direction="up">

    Set animation "up"

    -----

    If that doesn't work then you have something wrong and need to post a CAPX for us to see what exactly is messing up

  • Make sure the object's properties, the "Default Controls" is set to "NO"

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  • With Microsoft, their strategy is: Put it for their "User wanted" platform, wait a bit and see how people react, then appease the audience.

    It's the reason why they made 7, why they supported XP longer than intended. Every decision was made calculatingly like this. (Like, as many comics stated recently: Subterran Lizardmen).

    So as long as people stay off Win 8 for the majority, it'll come to Win7. Last time the update was only a couple months difference.

  • OpenGameArt is a good place to start, just make sure the license allows you to do what you want.

    8 bit Font Collection <- pretty good collection, but there's more on the site.

    I suggest if you cannot find one to fit your needs, make one yourself. Tile/grid editors like Pyxel Edit are useful in doing that.

    Edit:

    Here Is also another fontpack with multiple sizes and detail as well. There's more if you search for 'font' on OGA.