Thndr's Forum Posts

  • jayderyu

    Any update on this?

  • I just read one of the post

    be aware of the limit if you buy with steam

    read well, lucky I didnt buy yet :D

    http://www.scirra.com/forum/steam-summer-sale-and-license-question_topic71706.html

    Well most of that information is for going for a company itself. For a company, you might not want steam running due the company policies or whatever.

    The only real difference between Steam version and Scirra versions are:

    1) Instances: Steam can only have 1 instance open

    2) DRM : Steam requires initial online, and understanding on how offline mode works.

    3) Profit : Due to being a retailer, Scirra sees less money from it.

    For gifts, you can do the same with any steam product and keep the license in your inventory if you're not directly purchasing it for someone.

    <font size="1">Beta access you can do on steam as well, although for more control on what version you use (Other than Latest Beta VS Latest stable), a Scirra license would be better met in that regard too. However many people either use Latest Beta or Latest stable anyway so that's not much of a difference

    </font>

    The Steam version makes sense if you're a solo person wanting to develop unhindered. If you're a company with multiple people I recommend going through Scirra as it's easier to have a non-personal license through them (although you could make a company steam account, but only 1 computer can be logged into PC steam.)

    There is some sort of sharing information deep within steam's latest client patch, but that "family share" feature hasn't even been mentioned by Steam so who knows what it is.

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  • Some people don't like it running and don't play games or don't talk to people through Steam, it happens.

    However it doesn't use much for background processes and it's use is for convenience of access.

    There are also valid reasons to use the Scirra version too, as you get more control in the installation.

  • You should be able to get around this by going "on flash ended" >> Flash

  • Well it's a steam summer sale.

    The best part is Game Maker Studio isn't on sale, so C2 will get a lot of curious people who want to not be limited with the free version.

  • <img src="smileys/smiley5.gif" border="0" align="middle" /> 50% off?

    Dayumn.

  • Ashley

    Huh, though that so that any movement will change angle, not that angle would also change movement direction.

    Well hopefully you'll add the vector stuff.

  • Technically all his skill has taken him decades.

  • Yeah, it just takes more events to do the same thing without families. Other than that you can do everything.

  • Well even though Nintendo isn't a technophile company, they've been to support things surprisingly. I know how console browsers have lagged behind majorly, but I do think there's hope that they'll have WebGL support within a year if not at the get-go with Web Framework. (Especially if devs request it)

  • Sounds like something that shouldn't be too hard to implement that would help out in terms of usability. I'm all for it :D

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/73774002/bug_Colbox_decimal.capx

    Observed result:

    The two smaller boxes have the same collision box size, the larger box is the original size for the left small box.

    Colbox vertices can be adjusted to a non-integer position either with mouse or resize, but not through keyboard input

    <img src="http://i.imgur.com/XhTLrch.png" border="0" />

    <img src="http://i.imgur.com/WnnzC7Z.png" border="0" />

    Expected result:

    Consistent availability of fine input (I would assume 2 decimals of accuracy should be enough)

    Operating system & service pack: Win7 x64

    Construct 2 version: r138

    ----

    Edit: Might also be useful to use a modifier key like CTRL or ALT while moving the vertice with the mouse to have it move to only to integer placements as well.

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/73774002/bug_8dir_speed.capx

    Steps to reproduce:

    1. Start preview, use W to add speed, Q to rotate.

    Observed result:

    8Dir moves +x no matter angle set in object

    Expected result:

    Speed adjusts the speed of motion along set angle (either as a new 8dir action, or use the object angle itself)

    Operating system & service pack: Win7 x64

    Construct 2 version: r138

    ---

    I would also like to suggest the ability to modify VectorX and VectorY through actions as well. You can do it in CustMove and Platform, so I do not see why not for 8Dir

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/73774002/bug_9patch_webgl.capx

    Steps to reproduce:

    1. Make sure WebGL is enabled, preview

    2. See blurry corners

    3. Disable WebGL, preview

    4. See proper point samping

    Observed result:

    Corners of 9patch objects do not scale with point sampling with WebGL

    Expected result:

    Proper point sampling.

    Browsers affected:

    Chrome: yes

    Operating system & service pack: Win7 x64

    Construct 2 version: r138

  • File a bug report if you're having problems with what should work normally. Just make a CAPX showing it works normally (text object) and that when loading from AJAX, strings display properly except those characters.