Thirstyy's Forum Posts

    I plan to buy C3 for at least the first year. I am a hobbyist and would love to see some return on my invested time and money but for now I am having way too much fun building games in Construct to consider myself too 'serious'. I have used Construct 2 for about 2.5 years now and in that time I have participated in about 15 game jams solo or with friends doing art/sound/music as well as making countless prototypes and tiny games.

    One of the biggest selling points for me is being able to work on the game from a number of different devices and locations easily being browser based and syncing with dropbox. I have started teaching my 6 year old some construct basics on a tablet with this since the touch screen is much more intuitive to younger kids than mouse/keyboard. The current touch controls are a little awkward and I have issues accidentally touching the back button and losing lots of work but I am confident improvements will be made and I will adjust to the controls over time.

    I am skeptical of C3 being worth the subscription fee each year but I feel like I have more than got my money's worth from C2 so I will happily sub day 1.

  • I have started doing a lot more quick prototyping and found myself more and more using the construct sprite editor to quickly throw together sprites. I would love to see a similar sound effect and/or simple music maker to be more of a all-in-one tool similar to pico8.

  • Here is my 4th Ludum Dare in a row and the 2nd one I threw together in a hurry using my sons artwork. It is made mostly for my son to enjoy seeing his drawings come to life and practice using a mouse. It was going to have more of an inside of the igloo with different things to do in the one room house but we got busy over the weekend and time ran out quickly. I haven't gotten to it yet but I look forward to checking out all the other games in this thread.

    http://ludumdare.com/compo/ludum-dare-3 ... &uid=65596

  • I created a game last week for a 9 day game jam called proc jam (https://bitmen.itch.io/specimen-mkultra) and it has some RTS like controls and we have been working on implementing controlling multiple characters. It is surprisingly easy and if you could definitely work your way up to dwarf fortress level of complex you will just need to be organized.

  • In Specimen: MKUltra you are a brain squid with psychic powers that brainwashes monsters so you can control them with your mind. You will run them into traps or pit them against each other while dodging traps yourself in these demented torture chambers created by sinister robots.

    I made this game for procjam a 9 day game jam where you use some form procedural generation in your project. It was the first game I made with my two artist friends and was a nice break from having to use my own poorly drawn sprites. I was attempting to use a style similar to Derek Yu's Spelunky where the rooms are partially generated and it was planned to have a lot more content I am happy with how it turned out for a 9 day experiment and we may continue to develop the game adding all the features and content we wanted to include here.

    Check it out here and let me know what you think

    https://bitmen.itch.io/specimen-mkultra

  • Out of thread: How do you collaborate with multiple peoples on projects?

    If you are trying to have multiple people building the game within construct you can use tools like SVN to manage merging code together. Most of the time, when I am working on projects with other people, they do everything outside of construct like making art, animations, music, sound effects or coming up with level designs. Having a team of people for playtesting can be very helpful too.

  • 1.) My best guess is you need to add the Global Variable of Score and you may need to remove the space after the &

    2.) You can load in any plain looking colored image for a background if you cannot find the exact image you are looking for

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  • Rayman Legends is an awesome 2d platformer that has lots of collectibles and its done very well in my opinion. There were two main currencies with lums and teensies and the teensies were basically level gates but the lums had long term goals of gathering a ton to unlock new characters but also short term goals in each level to get higher trophies and scratch off cards to earn bonus levels, large bundles of lums or creatures that generate lums over time.

  • I threw together a math game prototype I had thought about making a while ago that might be useful. You could swap out the numbers for letters and then instead of "winning" with the correct number you can reset the text or something on the word you are trying to spell. This was a 15 min rush job so don't expect much but it could be a place to start.

    https://www.dropbox.com/s/f6kcvu5qbyhdo ... .capx?dl=0

  • Construct 2 is vastly different than Unity or most game makers/engines that use more traditional coding. I can code but really enjoy putting the games together in Construct and outside of networked multiplayer (which is a challenge no matter how you do it) I haven't found anything I want to do that I haven't been able to figure out in Construct. The fun in using Construct 2 makes me a lot more productive than when I attempted to make games with other methods because it was an enjoyable experience.

  • I am working on my first hopeful retail game right now but I have made probably 20 web games and prototypes.

    Here is a time lapse video I did for a game jam where I made a game over a long weekend using construct and the link to play the game is in the video description. Overall spent maybe 18 hours making the game including time working on art and design.

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  • Only about 90% on this but you will not receive Construct 3 if you own a C2 license and I am guessing C3 will be more expensive to go along with its larger variety of features and I believe they mentioned a possible upgrade from C2 to C3 so you can get C3 at a reduced price.

    I don't know how soon C3 will be here but we get very frequent updates on C2 and I still think it is the best $130 I have ever spent when I bought it a little over 2 years ago.

  • Awesome, not sure I completely understand what you do in the game by the trailer and your description but gave you the thumbs up on greenlight anyways. Looks interesting.

  • I didn't think construct games could be distributed on xbox one yet.

  • Construct 2 is certainly powerful enough for such a game. You have to do it 2d and you may not be able to include online multiplayer because I have heard it is a struggle to deal with but I honestly haven't tried so it may be exaggerated a bit. Inventory, hunting, gathering, crafting, fishing and anything else in Monster Hunter would be doable.