Thirstyy's Forum Posts

  • I remade the classically awful E.T. for #redoretro game jam over the weekend. I had fun putting it together and finding ways to make it broken on purpose in minor ways to keep the jankey feel of the original.

    https://www.scirra.com/arcade/action-games/bt-the-bit-terrestrial-6648

  • I made a Bernie game a few months back and had been thinking about doing something similar.. http://www.kongregate.com/games/8bitThirsty/feel-the-bern

    I was going to do more of a Trump loses but starts a civil war sort of game but that's about as far as I got before realizing to do it right I would need to have much better art skills or a dedicated artist.

  • Really, do you mean I can't use even on native window games?

    More or less yea. There are some workarounds and hopefully some software updates in the future but you configure all the buttons within steam big picture mode so most games won't recognize the controller as a controller unless you launch them through steam big picture mode. I absolutely love the controller when I can use it though.

  • Unfortunately the steam controller doesn't really work with things outside of steam big picture mode. There are some workarounds to make it partially work and I am hoping that will change in the future because I love the controller. Outside of big picture mode you do still have mouse control so if its a mouse only style game you could use it.

  • Yea I understand I don't really need a new machine mine does the trick just fine just trying to justify buying a new toy. I was more hoping to hear some benefits to getting a new machine like special tools or hardware that people find particularly useful in the game development process. Possibly some good use for the touch screen or something along those lines.

  • The contest was extended so we have another 17 days from today. Their controller generator on the website doesn't work with construct games so you will need to know some coding to put that part together.

  • I have been using my older laptop working on my games more than my desktop lately for convenience but I am trying to justify buying a newer laptop and so far my arguments are pretty weak and my wife isn't having it.

    I mostly enjoy making really retro style projects so 360x180 res with low quality scaling so not having enough power isn't really a concern.... most of my games run flawlessly on any computer or phone I have tried them on and even working with some others on projects pushing the C2 limits my current laptop still performs just fine. I am not using any high end tools for art or sound either mostly get by with paint/GIMP and famitracker/bfxr.

    My only real arguments are wanting a longer battery life, nicer screen and maybe using a touch screen for artwork but the little I have played with a touch screen I don't think I would really use it. Does anyone have any recommendations on selling points to buying a new laptop for game making when I really don't NEED one? Or any suggestions on laptops to look at?

  • I made a hand drawn game along with my 5 year old for Ludum Dare and it was surprisingly easy to work with (http://www.kongregate.com/games/8bitThi ... are-34-jam). I scanned in the drawings and used gimp to cut them out, resize and add the simple animations. We are working on another much bigger game now and it is really fun watching drawings on paper turn into a playable video game.

  • Thanks for the explanation. I am guessing you won't read this but the issue is one I would still consider a bug just not with construct it is a bug with keyboards that I would guess most people don't know. Working in software QA for years has made me jaded whenever a developer says what I found wasn't a bug so I apologize for the double post but appreciate the info.

  • Problem Description

    Platform cannot jump if moving left while space is down

    Attach a Capx

    https://www.dropbox.com/s/3x2gsj0kzn768 ... .capx?dl=0

    Description of Capx

    Platform object works if you are pushing right arrow, up arrow and jump but not if you are pushing left arrow instead of right arrow.

    e.g. Space bar is attack and platform uses default controls if you are holding attack (even if there are 0 events about the space bar)

    Steps to Reproduce Bug

    Create game with just a platformer sprite and a floor

    Hold space right arrow and push up arrow

    Hold space left arrow and push up arrow

    Observed Result

    Won't jump when moving left

    Expected Result

    Jump when moving left

    Affected Browsers

    Every one I have tried.. at least chrome and njw

    Operating System and Service Pack

    Windows 10

    Construct 2 Version ID

    Release 221 personal license

    Ashley closed this as not a bug but it happens 100% of the time in multiple projects/browsers and I can consistently use the right arrow key and perform this action but not the left. I have tested it with multiple keyboards now and even if I add an event to specifically jump when space and left is down and up is pressed it does not work. Tested it in preview mode as well as uploading to the web and running it from multiple computers. Sorry for posting it again but I am getting close to trying to publish my game and this is a major issue as jumping in both directions happens frequently while shooting and this bug is glaring in my game with no way for me to fix it on my end. I would be glad to dig into this problem further if there are other specific details you need.

  • Problem Description

    Platform cannot jump if moving left while space is down

    Attach a Capx

    https://www.dropbox.com/s/3x2gsj0kzn768 ... .capx?dl=0

    Description of Capx

    Platform object works if you are pushing right arrow, up arrow and jump but not if you are pushing left arrow instead of right arrow.

    e.g. Space bar is attack and platform uses default controls if you are holding attack (even if there are 0 events about the space bar)

    Steps to Reproduce Bug

    • Create game with just a platformer sprite and a floor
    • Hold space right arrow and push up arrow
    • Hold space left arrow and push up arrow

    Observed Result

    Won't jump when moving left

    Expected Result

    Jump when moving left

    Affected Browsers

    Every one I have tried.. at least chrome and njw

    Operating System and Service Pack

    Windows 10

    Construct 2 Version ID

    Release 221 personal license

  • Cool game for 5h with some cringe worthy artwork. I am also impressed with how you have received so many comments on the game already, how did you manage that? I entered LD for the first time and as far as I can tell I don't have any comments/plays but I didn't promote mine at all really.

  • Check out my entry in Ludum Dare 32 using the theme 2 button controls. I made the game in a few hours over the weekend mostly spending time turning my sons drawings and writing into sprites and a spritefont. Part of what I love about construct is that I was able to put very little time into this project and I let my 5 year old make a lot of decisions about the game and we both really enjoyed watching his drawings turn into a real playable game.

    I may end up further developing this game to a more in depth puzzle game but just having fun with construct 2 for now. Let me know what you think.

    http://www.kongregate.com/games/8bitThi ... are-34-jam

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  • This would absolutely work for that type of game.. in fact that is the type of game I feel construct is best made for (debatable though). I haven't published anything mobile yet but I have heard that can be a hassle especially when you are trying to integrate ads/IAPs but I am sure this is somewhat of a hassle no matter how you are building your game and it has been done successfully through Construct.

  • I made a Bernie Sanders inspired political game and it is up on Kongregate http://www.kongregate.com/games/8bitThirsty/feel-the-bern

    Admittedly the game play is probably a little dull because I wanted to make it easy and very approachable and it was for OneGameAMonth with this month's theme being 'prose'. Let me know what you think about the game. This is the first game I did all the asset work for outside the music which was some freebie I found online and tweaked a bit.