Thijsku's Forum Posts

  • Sorry for the bump, but I guess the next two questions are fitting in this topic.

    Question 1:

    Which part of a game is the easiest thing to hack? I guess the resources (graphics etc.) can be hacked pretty easy, but how about Event sheets for instance?

    Question 1:

    Are there any differences between a .EXE exported game and a web game? Is the securrity equal, or not?

    ----

    Those questions might sound a bit strange, but it's actually quite important for my game. Thanks! :)

  • http://tumbleweedgames.com/bug.capx

    Here you go. :)

  • Hello!

    Link to project page!

    This is a bug in Construct r100 that occurs in Firefox but not in Chrome. See all the text objects at the right of this screen? (see link to project) Within a 'every tick' event, I set the web font of these text objects to a font named 'Electrolize'. Because it keeps repeating this action, the whole game is lagging. (See the FPS rate!)

    Of course this can be solved by triggering the event only once, but I'm reporting this bugs because the lag didn't occur in the previous versions of Construct 2.

    Note: I only tested this with Firefox and Chrome. Chrome is working perfectly fine.

    Link to project page! <img src="smileys/smiley1.gif" border="0" align="middle">

  • I'm really excited about the better mobile support. I wonder how my game would look like on a mobile device. :)

    I'm also excited about the .exe exporter, there are just so many new possibilities with it! I wonder if all current browser features will still work in the .exe export? (like post/request ajax, open new link etc.)

    Well, I can't wait! The developer team is doing a great job! Keep up the good work. :)

  • I didn't knew this would be out this month already! I really like the concept of Greenlight. I'm thinking about submitting my own game when it's ready. :) Thanks for sharing the news!

  • Hello,

    I'm making a game which uses the post/request function for Ajax in Construct 2 R99. I use it to upload save data and to submit online highscores. I used this tutorial to make it working.

    I thought it was pretty secured, but it seems like it's very easy to hack. You can just inspect the element of the game in Chrome via f12. If you click on the "network" tab, you can see all the PHP files and links.. <img src="smileys/smiley6.gif" border="0" align="middle">

    That means everyone can just use that link to post their fake scores and save data.

    Is there a solution for this problem? I hope there is, because I put a lot of effort in the online aspect of my game. :(

    Thanks,

    Thijs

  • int(x) - convert x to integer

    It doesn't check if it is or not and return a 1 or 2..

    How about checking if int(x) = x, if it is, then it is an integer already.

    That did the trick! Thanks for the replies! <img src="smileys/smiley36.gif" border="0" align="middle" />

  • I'm exiting to see how this turns out! There are some very good improvements and additions, so I'll definetly check it out. Thanks for sharing the good news!<img src="smileys/smiley36.gif" border="0" align="middle" />

  • Hey!

    Is it possible to check if a variable contains digits? If so; how can I do that? <img src="smileys/smiley1.gif" border="0" align="middle" /> I'd like to create a event like this;

    IF value contains digits

         Set text"You won cake!"

    Thanks,

    ~ Thijs

  • This is my entry for this competition. Put a lot of effort in it, hope you will like it! You can watch it in 720p! <img src="smileys/smiley1.gif" border="0" align="middle">

  • I'm aiming to replicate Classic's save system at some point (it's just one action, and it automatically saves the entire game). It's on a very long todo list of features, though.

    It's been a while now. Have you already implemented the feature? If not; I'll learn more about the Webstorage feature. (can you actually easily use that to save data of a RPG free-roam game?) :)

  • I've got some snowman enemies in my game.

    If the snowman is in collision with a snowblock, then the snowman will jump on it untill it's broken.

    The problem is: all snowmen in the map are jumping if ONE of the snowmen is touching the snowblock!

    So, I'm actually looking for a way to make all the snowmen individual of each other.

    I hope you can help me! :) Here's a screen of the three main events.

    <img src="http://img269.imageshack.us/img269/7528/problemwy.png" border="0" />

  • Hey,

    I always worked with RPG Maker XP (game engine), but there were easy ways to 'hack' games. So I was asking myself.. how is the security of a Construct 2 project?

    Greetings,

    Thijs

  • I'm aiming to replicate Classic's save system at some point

    So, did you already made it, or is it still on the to-do-list? :) I want to make an RPG, so this system is very important for me. <img src="smileys/smiley17.gif" border="0" align="middle" />

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  • Hello people!

    It's now november, so I was curious: is the stability of Construct 2 now good enough for big games?

    I saw a lot of improvements by the way, keep up the good work! <img src="smileys/smiley1.gif" border="0" align="middle" />