Thijsku's Forum Posts

  • The previous edition (LD26) was a lot of fun, so it was an easy choice to participate again. There are some awesome themes in the final round, so hopefully something good will come out of that!

    Good luck to all of you!

  • This is exciting news! The crashes still happened to me after I made this topic. I'm glad to hear that it's fixed! :)

  • Thanks for your comment!

    "The best way I've found to do it is to use pathfinding for finding the path, then use physics for moving along the path by setting the velocity."

    Could you be more specific about this? How can I move the object along the path via a physics behaviour?

  • Still can't figure it out.. is it a bug? :( Only a few hours left for the Ludum Dare, and this is an vital part of the game!

  • Same question here! I'm working on my Ludum Dare project right now, so I hope I can get an answer asap!

  • I'm thinking of participating for the first time! I will of course check out all the creations from the Scirra community. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I guess having a 'no save' option for event variables would make this easier though?

    I think that's a great solution. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • My game is connected to a MySQL database (for user data and in the future a user created leveldata) I'd like to add a level editor to it, and the new save/load feature would be ideal if it wasn't for the fact it saves everything. The user data is actually saved into global variables, so I don't want that to be overwritten when I load the game. Besides, I don't want the player to post their user data (variables) when they're uploading their levels!

    Perhaps a solution could be to tell Construct what to save. (variables/objects)

    I hope I made it more clear now. I know how long your to-do-list is and I have no idea if it's hard for you to implement. Therefore, I'll respect your opinion if you think it's important enough to add. <img src="smileys/smiley2.gif" border="0" align="middle" />

    Have a nice day!

    ~ Thijs

  • Well, I don't post a lot, but I am checking the forum multiple times a day. I don't think you have to worry about the activity here, it seems just fine to me. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Hello!

    First of all: the new save/load system is absolutely great! I'd like to see more options, though. For example, in my game I'd like to save all object data for a level editor. In this case I don't want all global variables to save.

    Perhaps a function 'Save all objects' and 'Save all variables' would be nice. :)

    ~ Thijs

  • Seems like we can finally close this topic, thanks to the r124 beta version! Great work, Scirra Team! :D

  • Link is updated! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • <font size="5">Run! Fire!</font>

    <font color=orange>Click here to play it on Kongregate:</font> </font><font color=blue>http://www.kongregate.com/games/Thijsku/run-fire</font>

    <img src="http://cdn4.kongregate.com/assets/resize-image/250x200/game_icons/0044/5816/runfirepic.jpg" border="0" />

    "Run away from the forest fire in an endless level! Play singleplayer or play up to four players on one PC. Make use of powerups and try to get the highest score! This game is made in a 48 hour game making competition."

    Instructions

    Player 1: left/up/right arrow (move) down arrow (use powerup)

    Player 2: A/W/D (move) S (use powerup)

    Player 3: H/U/K (move) J (use powerup)

    Player 4: 1/5/3 NUMPAD (move) 2 NUMPAD

    The Powerups

    Ghost ? Be invincible for a while

    Hourglass ? Slow down the speed of the level

    Boots ? Jump higher!

    <font color=blue>Let me know what you think, and if you like it, please rate it on Kongregate! :)</font>

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  • Run! Fire!

    kongregate.com/games/Thijsku/run-fire

    100 - 300 Plays (Just added it! :)) Made in a 48 hours Game Jam. Let me know what you guys think!

  • Thanks for the fix! ;)