thehen's Forum Posts

  • Ashley yep, when importing a 16 colour palette, that is maintained on export.

    According to the PNGOut documentation, you can override bit depth with the /d# flag? Would this do optimal palette reduction automatically?

  • Hi,

    Recently I've been able to reduce my download overhead by up to 80% (though overall about 50%) through further reducing outputted image palettes, then rerunning through PNGOUT, OptiPNG, and DeflOpt.

    Here's an example of quality loss and size difference (the size difference is even before running through PNGOUT, OptiPNG, and DeflOpt):

    <img src="http://i.imgur.com/PD6sb2x.jpg" border="0" />

    Of course many images don't work at 16 colours, but many do at 64 or 128.

    I'd imagine that the dialog could look something like this.

    <img src="http://i.imgur.com/MOisC41.png" border="0" />

  • tacticx have you tested on hardware, not just in the emulator? Make sure you test on lower memory devices as well.

  • tipztv is correct, that should work fine :)

  • stefanos Ashley is probably a good person to ask regarding Windows 8 functionality.

    bon4ire the vibration just works for a single duration, though you could use the 'wait' action to do a sequence.

    andresteves cool!

    Just a heads up to everyone, some of my async C# is causing crashes when using the action 'request store listing' with a poor internet connection. I'm working on a fix at the moment, but I'd recommend not submitting a game with IAP until this is resolved.

  • ian200 yep, I can. What seems to be the problem?

  • CrudeMik that game looks/sounds awesome!

  • devhammer cheers man. We're also featured on Windows Phone here:

    <img src="https://pbs.twimg.com/media/BLmsE7nCQAAXGY4.png" border="0" />

    It's nuts - the most exposure we've got by far!

  • Plugin has been updated:

    • Fixed it sometimes getting stuck on splash screen
    • Added a solid splash screen background colour (it was using white or black depending on phone settings before)
  • tipztv damn we don't have a 620 to test on. Apparently it has a different clock speed so that might explain it.

  • guero I've released a game before on Windows Phone and we got 200k downloads. This probably won't get anywhere near that, but it's a great starting point for us to test on smaller screens.

    I've found some weird bugs already :(

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  • Hi all,

    We've tentatively published Mortar Melon on Windows Phone. I've been getting a couple of weird reports from people that I can't reproduce so I'd really appreciate people helping me out with testing!

    Any bugs you find will help improve the Windows Phone plugin!

    Trailer:

    [TUBE]http://youtu.be/E5xeVMjkWmk[/TUBE]

    <font size="5">You can download it from the Windows Phone store here: http://www.windowsphone.com/s?appid=38f3a399-f880-4dd5-8241-f177e45c1163</font>

    <img src="http://i.imgur.com/otgAXCY.jpg" border="0">

    <img src="http://i.imgur.com/yUcldu3.jpg" border="0">

    <img src="http://i.imgur.com/LHtSMeg.jpg" border="0">

    <img src="http://i.imgur.com/vZrEc1d.jpg" border="0">

    <img src="http://i.imgur.com/Vp0kiUN.jpg" border="0">

    <img src="http://i.imgur.com/EzFE7xR.jpg" border="0">

    <img src="http://i.imgur.com/1pFriEy.jpg" border="0">

    <img src="http://i.imgur.com/KEZN4yK.jpg" border="0">

  • VS studio project would be great - message is fine. Cheers.

  • tipztv if you pm me a build I'll take a look.

  • tipztv that's what the browser suspended condition should do. You can see an example of implementation in the provided capx.