thehen's Forum Posts

  • gamepopper have you read the instructions on the first post? You need to copy c2runtime, images and audio into the project provided.

  • DiscoFish tipztv updated link!

  • Hey guys,

    I've noticed lots of people have been referencing me in threads I haven't been posting in. I don't get updated unless I've already posted in that thread.

    Is this a bug or do I need to change configuration somewhere?

    Thanks!

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  • Big update, sorry about the delay - properly testing has taken a long time. Mortar Melon is now submitted using this plugin so we'll see how it goes.

    • Minification support
    • In-app purchases
    • Sound effect looping
    • Stop any sound
    • Rate game support
    • Trial and buying full game
    • Splash screen (prevents white flash)
    • External urls open in browser
    • Native email for mailto: links

    I'm away until Monday now so can't offer support until then. Make sure you test in debug configuration and use release configuration to submit.

    Purchasing full game and rating the game can only be tested as a submitted beta app. More info here: Beta testing your app and in-app products

    IAP can be tested in debug - populate WindowsStoreProxy.xml with your product info to test.

    I'm going to be writing a big 'ol comprehensive Windows Phone tutorial next week, so keep an eye open for that. Hopefully that will clear up any issues anyone has.

    gamepopper your functionality has been added.

  • 0plus1 I did the same thing for those two pieces of functionality. I was thinking about creating a 'Windows 8 Extensions' unofficial plugin at some point. Still working on the Windows Phone plugin though..

  • atxryan this looks great! I starting building something similar but this is much better!

  • Hi all,

    So this is something that's bothered me for a while.

    If I'm trying to create a cross-platform scaling solution, I really want it to take into account pixel density. If everything is scaled up uniformly that isn't a problem, but usually you wouldn't want the button size on mobile to scale up proportionally on larger displays.

    Ideally I'd be able to do this:

    Width * (96/PPI)

    Or something similar so that the real-world size of the width was consistent across devices with different pixel densities.

    Has anyone looked at this before?

  • tanoshimi man this has blown up. I'm pretty sure this is just in regards to LIVE games, the same as Windows Phone and Windows 8. You need a publisher to publish a LIVE game.

  • Did anyone catch the mention of "Web powered applications"? I think it's highly likely Xbox One will be HTML5 compatible.

  • PNG compression won't affect performance.

    Actually Construct 2 has the best image compression pipeline I've ever seen in a game dev tool. I recommend changing your images to png-8 in the image dialog and then brute compressing on export. That is effectively doing what TinyPNG does.

  • tipztv is this on the 920? I've been getting a solid 60fps for Mortar Melon on the 820.

  • Ashley excellent! Thanks for the advice!

  • Hi all,

    So for my Windows Phone plugin, I have some C# that calls JavaScript functions by name. It's the only way to create intercommunication between native code and the JavaScript.

    Of course this causes problems when minifying as the function names are no longer human-readable. Ideally I'd just wrap my code with some tags to define an area that remains unminified, though this isn't supported.

    Does anyone have any other ideas how this could be implemented?

  • Tom I'm not getting notified when people tag me in a thread that I haven't already posted in. I just happened to see this by accident.

    tipztv I haven't tested on the 920 but certainly will this week. Check out this thread and see if these performance optimisation suggestions make a difference.