It's a little hard to answer without more specifics. If the movement and the animation events are triggered by the same Condition, u need to define a separate condition to trigger the animation event after.
Is the animation suppose to happen before, during, or after the move?
what behavior are you using to move the sprites?
Is the move random 100px or do you know the position the sprite will stop on in advance?
Is the animation looping?
If I understand you correctly, and the animation is not looping, it could work like this
Some Condition > Sprite Play Animation
Sprite On Finished>Sprite set position
On finished refers to the animation and needs to be a sub event of the initial condition.
Try to be more specific and answer the above questions and I'll try to give you a better solution.