TheDom's Forum Posts

  • retrodude

    I've gone back and re-read the agreement and either something has changed or I misunderstood the contract when I first read it. I did read some other negative comments on other forums. However since your response, I revisited some forums it seems to have improved a little. But I was sure I read somewhere that you could only sell through them once load a game and I read another prominent game dev warning about the very same thing I posted above. I'm going get some clarification on it. If you've tried it and I'm mistaken, I apologize and please post something here about your results. Once I get some clarification, and if your correct, I'll give it a try with one of my games and post about the results.

    Thanks for your post.

  • Submit your game to the publishers. FGL is a rip off. They pay you two hundred dollars for an exclusive license. Then they can make that back in 5 minute by submitting that game to appbackr and get a 250.00 dollar payout and you cant license your games to other publishers. You can submit it yourself to appbackr. Don't be afraid that your game idea or game is going to get stolen. Rename your media folders to something besides /media to protect them. You can also publish your games privately using Dropbox and send the publishhers a private link. Good Luck.

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  • it's really not enough info. Is there an image on Background layer? This image doesn't really help. Post a .capx or PM it to me and I'll take a look.

  • Really Nice !!!! LMAO

  • Is it a game for the mobile web browser?

  • Try This. You don't need the mouse object. remove it. set the touch object to default to mouse in properties dialog.

  • I just added web storage to 5 games total. 3 games using as top 10 score and 2 games to hold data to save levels.

    Everything works fine on a PC or Android mobile devices but not on IOS 7. I did set my safari to accept all cookies.

    Anyone else having this problem?

  • Put all the objects you want into a Family, if it's a lot, and set the time scale for the 0.0 when you trigger the animation and reset it.1.0 when animation ends.

  • There are many ad networks you can use and there are different ways to implement them. You'll wan t to search the forum for pode html plugin. Then search the tutorials for ad networks, admob, banner ads, leadbolt, etc.... There are many tutorials that are easy to follow. You can pretty much use just about service you want for ads. Many provide their own plug ins for C2.

  • You can adapt by creating a "rotate device" message. Create a Top layer for all layouts. Draw a large Black sprite and cover the entire layout. Place a "Rotate Device" message in the form of an image. Remember to set the parallax to 0,0 and the scale rate to 0 in the properties dialog for the layer. Use the browser object:

    Brower is Portrait > Layer Top > Set InVisible

    ___________________________________>Set time scale 0.0 (pauses the game)

    Brower is Landscape > Layer Top > Set Visible

    ___________________________________>Set time scale 1.0 (resumes game)

  • Mouse>Left Button is Down>Play Sound

    Mouse>On Left Buton is Released>Stop Sound

  • That's right. Sorry

  • Try turning off "Use Default Controls" on the properties dialog for the 8 direction behavior. But then you have to code the on key press events for each use of the 8 direction behavior.

  • It's an app store list. Not a publishers list. Although it's useful If your packaging your game for app stores. "The Big List"

    covers publishers who license your game. You can license your game to multiple publishers and/or do a revenue sharing deal. Generally the average license is about $500.00 and can go upwards of $2500.00. I think I need to publish a tutorial to help developers understand the markets available to game devs. What do you guys think? Let me know.

  • Don't let the name fool you, web storage object stores the data in a cookie locally and is only available locally. You need another solution as noted above by Detteman . I recommend Clay IO.