TheDom's Forum Posts

  • If it's all the same, Id like to see it. I've been working on a pseudo 3D game in C2. You can see my project here

    http://www.neoprofessor.com/html/final_contact.html

    and the video here

    I think there's elements and mechanics in your main demo that would help.

    I haven't been able to get the plugin to load an object successfully yet. While I've learned to render 2D images 3D studio max and create animated sequences, taking advantage of your plugin is going to require more info. Your samples would be more informative if I were 3D savvy and more familiar with 3D terminologies. I'd really like to see it all the same.

    I also sent you an email.

    Thanks

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  • I just purchased the Q3D plugin. Do you think you could make the main project demo that you use available?

  • Your on the right track. Remember nothing you do is written in stone. You can always make adjustments. You'll never get the feel of the subtle differences in different sizes and how they work across different devices until you jump in and try it.

    I like to use 480x800.

    Good Luck.

  • RedSquare.Y < ( is less than) (Y postion) > Redquare Set postion (Y postion)

    Your (Y postion) is the number of your wall Y postion number.

  • Use the solid behavior

  • Wow, very nice, thanks for sharing!

  • Had, to share this. FMOD Studio audio content creation tool is FREE.

    From site: FMOD Studio is an audio content creation tool for games, with a focus on a ‘Pro Audio’ approach. It has an entirely new interface that will be more familiar to those using professional Digital Audio Workstations than existing game audio tools and is loaded with new features.

    Apparently they made it free to Indie game dev's with projects under 100,000.

    You can download it here : http://www.fmod.org/download/

  • Hey everyone,

    Just wanted to share this resource https://sites.google.com/ where you can get free website or even create wiki type sites that you can share and collaborate. I was just checking it out. Pretty nice. I wasn't even aware that google had this. I came across it from this website http://mangotron.com/, which is a game announce review site for indie's. You can see he did a pretty nice job with google sites and gives a good idea of what can be accomplished with it. It's a complete online website builder.

    Anyway, if you need a free website to showcase your game or games, check it out.

  • Here's another way I've done it with a portrait game.

  • Set the parallax to 0,0 .

  • If I understand you correctly, you could create a sprite (use a round image). Lets call it circle.

    Give the circle sprite rotate behavior.

    Create an imagepoint(1) on the edge of the circle.

    Put the particle object in a container of the circle sprite.

    Pin the Particle object to the imagepoint(1).

    Set the circle's property to invisible.

    Also when you create the circle or spawn it, add "set postion to another object" and set the particle to the circle at the imagepoint(1).

    Now you can spawn the circle or use system "create object" to create the circle and the particle effect will be created with it and will rotate in a circle.

  • Maybe someone has a more technically articulate solution but, I do it with the image as a background object not a sprite but I have the same issue on occasion. I just adjust the size of the image by stretching it a little in C2. I have to play with it a little but can always get it to work.

  • Sure. Good Luck with it.

  • Take a look at the endless runner example that comes with C2. After examining it, I think you could modify that example so the background only runs when the player is moving. It's pretty easy to follow. If you need som more help after examining it, post back here.

  • FGLmatt Is that 200 per game?