TheDom's Forum Posts

  • All objects that are not global are destroyed after leaving the layout. By default objects are not global, You have to set it's property to make it global.

  • I understand your thinking and sympathize. A lot a research went into the book and continues to go into since updates are included and I it update monthly with new sources as they become available. I realize it may not be priced for everyone but, that may change in the future. It's still a relatively new resource, only being available a little over 3 months. And things change so fast in this industry. I am also am providing a private forum for the subscribers. It's all still pretty new.

    But, Thank You

    I always like to hear peoples opinions and I really appreciate the feedback.

    I'd at least like to invite you to join http://www.nakedgameplay.com.

  • I did not look at your capx. but, why don't you create a line with an invisible sprite. Just draw it out. Set the sprite at Y 768. Use on collision with the sprite to trigger spawning. Doesn't matter what speed tile is moving.

  • There is a nice endless runner demo that comes with Construct2 examples. It's a good place to start.

  • Hello fellow C2 developers I'm announcing a new Social Platform for Game Developers where you can Promote your Games Shamelessly.

    http://www.nakedgameplay.com

    We're just getting started but, come and sign up FREE. It's a complete social networking platform designed around Game Developers of all types. With an emphasis on business development and marketing, http://www.nakedgameplay.com, provides a format to promote your games, screen shots, video gameplay, and more.

    New to game development? You'll find tons of informative content here.

    You can create "Groups", "Blogs", and internal and external web pages to promote yourself, games, artwork, etc...

    As I said we're just getting started but, I'm adding tons of informative content like Casual Connect videos which provide a great source of marketing information, great news and indie blog feeds.

    As a C2 developer myself, I'll providing a lot of useful resources for C2 developers.

    Come and join the Construct2 Developers Group.

    With heavy integration with other social platforms you'll find it easy to make it the center of all your social networking and promotion. You'll find a host of social tools and many more features about to be added. Create your own internal pages or link to external web pages to promote yourself, games.

    Naked Game Play also provides a "private forum" for subscribers of The Big List of game Publishers.

    I'm inviting publishers of all types to join in too. Whether you make small games, full on indie, artwork or music for games, or you're a publisher, all are welcome to join and promote.

    You can read more details here at my latest blog post at http://www.nakedgametalk.com

    Hope you'll come and join or at least check us out. It's 100% FREE.

    http://www.nakedgameplay.com

    See you there....

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  • Here's some other resources you should watch.

    Failing Until You Succeed -- How Shadowrun Online became funded on Kickstarter

    http://nakedgameplay.com/video/view/37#sthash.ZucqLYbf.dpuf

    Crowdfunding on Kickstarter -- Do's and Don'ts

    http://nakedgameplay.com/video/view/38

    Funding the Dream with Kickstarter

    http://nakedgameplay.com/video/view/39

    I've been studying about it a lot because I've been planning one myself. I've been laying the ground work for months. My advice, as you'll read about if you do your homework, is to use kickstarter to create buzz. It's often better to get you noticed than get you money. Definitely learn the do's and don'ts of kickstarter. There's no shortage of good info if you google it.

    Good Luck

  • You need do some homework to get a successful campaign off. You need to create a lot of buzz. On forums twitter, youtube, and other social platforms.

    There's a tutorial posted here:

    https://www.scirra.com/tutorials/540/the-top-5-secrets-of-highly-funded-kickstarters

    I would definitely google it. There are a lot of articles out there from sites like Gamasutra.

    Currently, Crowdfunder, in my opinion, is a better option. You get to keep most of the money if you don't reach your goal and it's been very good to indie game projects.

    There are a lot of videos too like here on youtube:

    Hope this helps get you started.

    Good Luck

  • Use overlap at offset. Only you set it in pixels

    In my example you have to set for both sides, so you cave to make 2 sets of conditions.

    one might be overlap 20,0 (20 is X and 0 is Y)

    The other would be -25,0

    This way the overlap works from both sides.

    I use this in a platformer of mine:

    Player > is Overlapping Enemy 25,0 > do something

    Player > is Overlapping Enemy -25,0 > do something

    In your case it sounds like you'll need change overlap for Y and in only one direction. Hope this helps.

  • This is a simple example.

    Create a global variable for example "My_Timer" and make it a number value of 10.

    On Start of Layout > Every 1 Second > Subtract 1 from "My_Timer"

    System > My_Timer =0 > Do Somethng

  • There is also google play and a tutorial here

    https://www.scirra.com/tutorials/1010/google-play-games-leaderboard-achievements

  • There's Itch.IO http://itch.io/ and Gamejolt http://gamejolt.com

  • An easy solution to implement is Clay.IO. They have a plugin for Construct2. Here's a link to the tutorial:

    https://www.scirra.com/tutorials/348/integrating-leaderboards-achievements-and-social-features

  • When I use System time scale, doesn't work either. I never thought of disabling the physics. Thanks!

  • There's nothing wrong. Setting time scale to 0 has no effect on physics in motion. I had the same issue in a game. If there is a way to pause an object n motion with physics, I'd like to know it.