TheDom's Forum Posts

  • Create a global variable that is the answer to the problem. I assume you're going to put the answer in a text box. the global variable should be a number.

    Textbox.text = globalvariable.value 》do something

  • can you post a Capx?

  • set it's speed to 0

  • Put the objects into a family and the use the pick closest or on overlap at an offset. Then wright your conditions for each type of object that it has to change for.

  • Check out he pathfinding demo that comes C2.

  • Before the "Restart Layout events triggers, put in "reset global variables to default" under the System object. Also make sure you don't have your objects set as global. You could also use "reset global variables to default" "on Start of Layout".

  • Without a capx it's hard to know but, if your using a variable and it's in a constant state it would continue to trigger as long as the condition is being met. Try adding "System>Trigger once while True" on the condition or as a condition as a sub event.

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  • Create an object that will be the circle to hit the puck. Call it "Finger_Point" Give it solid behavior.

    use the touch object like so:

    Is in touch> Finger_Point> Set Position to Touch.X, Touch.Y.

    Give the puck Bullet behavior and set it to bounce off objects.

    If you want different speeds by hitting it, you'll have to use the physics behavior instead.

  • Search the tutorials with the word "ladder" and you'll get a lot of examples.

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  • Can you post a capx?

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  • Is it in the project or is it the software?

  • If that's the case, the only solutions I'm aware of would be what I suggested in combination with screen mirroring(android) and Airplay(IOS) but, I don't think that's quite what he wants either. Thanks DatapawWolf, I miss read it.

  • Add the custom movement behavior. The use "Accelerate towards position" and configure it with the acceleration that you want and set the coordinates. You can place an invisible sprite at the stop position and create a condition -

    Object on Collision with Sprite > Set Custom Movement to Stop.