TheDom's Forum Posts

  • Select the "Touch" object under the project dialog. Then select "Use mouse input in the properties dialog box. You do NOT need to have the mouse object added to the project.

  • You should really read the manual on sounds and how they are handled. Preloading sound will really slow down the games loading. Background music is streamed (music put in the music folder). Sound effects are download as needed. It makes things work much smoother. I used to use "preload" sound but, not any more. I think you'll find your better off not using it at all and sounds will play fine.

  • You need to scale the game slightly oversized. Check out this tutorial my help. https://www.scirra.com/tutorials/998/screen-resolution-for-mobile

  • Use a graphics program to make a single image out of the 2 images.

  • When you leave a layout, all objects are destroyed in the layout by default that are NOT set to global in the properties dialog box. I don't know the specifics of your game mechanics so I would say, start with that. Set objects that can be taken to other layouts to global.

  • Use the pin behavior. Give the Player pin behavior and make active on collision.

  • It should read:

    Sprite is overlapping Sprite

    if Sprite.Y > Sprite.Y

    If that doesn't work, try creating a family and put the sprit in it. Then write it like so:

    Sprite is overlapping Family_Sprite

    if Sprite.Y > Family_Sprite.Y

  • if I understand you correctly, it seems like you have the right approach. if you're concerned about this same scenario having to be written multiple times for multiple sprites, perhaps you should consider using families. of course it's hard to say without understanding the full scope of your game.

  • The text should stay in position if the parallax is set to 0, 0. Can you post a Capx?

  • could you be more specific in your explanation? do you want your animation to trigger when the bullet is on collision with an object or do you want the bullet to trigger when a specific animation occurs?

  • Thanks for sharing

  • Thanks for sharing the capx!

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  • I think the approach would be to apply another movement behavior to the character like "Custom Movement".

    When the button is "is Touching" or "on hold" rather than "on objected touched" you can trigger a custom movement and possibly use "accelerate towards position". You'll have to play around with the specifics.

    Hope this helps...

  • eli0s, I'm going to take a crack at it myself later this week. I'll let you know how I make out.

  • have you tried clearing the cache of the browser?