tgeorgemihai's Forum Posts

  • How do I check if an object overlaps an image point from another object ?

    Something like this:

    Check if sprite1 overlaps sprite2.imagepoint(1)

    or

    Check if sprite1 overlaps sprite2 at imagepoint(1)

  • What is the best way to move an object from point A to point B (distance measured in pixels, is always the same) in a given amount of time (sometimes is 1s, other times is 2s ... etc) ?

    At the moment I am using the Bullet behavior

  • justifun

    Good to know But this was expected with CPU 1.7GHz Quadcore (Krait Cores), Adreno 320 and 2GB RAM (close to HighEnd smartphones)

  • RamPackWobble nimos100

    Thank you both very much. I understand now my error (I tried several alternative ways, but what I was missing was Else and a better structure of the events).

  • RamPackWobble

    Thanks for your fast answer, but can you explain me what I was doing wrong ? I want to organize my project in groups so when I want to modify something to know where to look.

    Also, If I have more than 2 "modes", how should I structurate the events ?

  • I've encountered a problem when I tried to do the following basic action: To change a character's animation when pressing a key and change it again when pressing the same key again

    Here is a screenshot with my Event Sheet:

    Here is the .capx file: AnimationChange.capx

  • cesarzevil

    Archive it with password, upload it to Dropbox, OneDrive or GoogleDrive and send the link and password in PM.

  • pennaneac

    Same post, same reply as here .

    By entering binary... Using letters and words for programming is a sign of weakness!

    You tell them Bender ... You will make your own game, with Blackjack and ****ers

  • [quote:14pjf0qp]Hi, i do vidéo games for living about 20 years now.

    A *REAL GAME NEED :

    A) Direct X export (engine)

    B) Repertory in layer tab (i have at this moment 205 layers its ridiculous !)

    C) Choose or NOT CHOOSE if you want JS as main engine (small game) OR D.X. (Big game)

    D) TAG in dev (i mean, when you have a screen of 500000 long you need TAG for jump at the keypoint of your gameplay)

    E) Stability when you press EXECUTE, at this moment JS is simply not stable and HTML5 is the most horrible engine for stability !

    Direct X = Doing games with high compatibility in PC / MAC / LINUX / ""XBOX LIVE / PS LIVE""

    WITHOUT = Apple store, web store at best !

    A. Kind of hard to believe you are making games for 20 years when you clearly don't know what DirectX is, but you want it ... DirectX running on MAC / LINUX / PS LIVE

    B. What kind of game did you make that you need 205 layers ? Or do you mean layouts (levels/rooms) ?

    C. After a simple search on Google, read the forums or if you tried the Free version you could clearly see that Construct 2 is only a HTML5 Game Engine, no native exporting.

    D. Can't argue with this one, it would be really useful (if is not implemented already).

    E. Yes, since HTML5 is not completed* there are some compatibility issues. Still, you won't find 100% bug free software.

    I actually enjoy Super Mario ... Is that not a "REAL GAME" ?

    I can't take it seriously that you are making games for 20 years when you chose Construct 2 to make your "BIG REAL GAME"... Is like choosing Adobe Flash to make Crysis or Assasin's Creed

    Also, spoiler: "Construct Classic" has been discontinued ... It says here with bold text and a yellow box that you can't miss

    [quote:14pjf0qp]After only 10 days on C2 we see the limits.

    WE (ALL) don't have time to waste with weak software engine.

    It took you 10 days to see that C2 can't make AAA games as Unity, CryEngine or UnrealEngine

    [quote:14pjf0qp]And simply destroy our CC files, beacause it is no use anymore !

    THIS IS STUPID AND NOT GOOD FOR SCIRRA, AT END, REAL COMPANY KNOW: SCIRRA WAS NOT PROFESSIONAL EDITOR AND DO TOY !

    Even if you can't export CC to C2, you still have all your assets and can manually do the transfer.

    You should try GameMaker: Studio if you want professional look ... 800$ of software full of bugs and low customer support, but it looks professional

    Also, keep in mind that you are paying only 100 Euro for a software that exports games playable on many platforms and does not require coding skills to create them.

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  • henriquesv StrangeyD

    I've covered some tests here .

  • 1. Read the manual. The Touch object is the one you need.

    2. There are several compatibility issues, depending on the browser used ... I covered some test here.

    • It’s slower than native code by about 70%
    • It’s slower than x86 C/C++ by about 50%
    • Every competent mobile developer would waste a great time thinking about the memory performance of the target device.
    • Javascript is too slow for mobile app use in 2013. If we get new devices were built in 2014, it may be better but Javascript looks "faster as native" in 2020.
    • Of course native code will be always faster than other codes, but do you have the time and resources to develop and optimize you app for different operating systems ? Also there will always be some compatibility issues (since is not a standard like HTML5 wants to be).
    • With devices these days having over 1GB RAM , I don't think it will be a big problem.
    • Even LowEnd smartphones (DualCore Cortex-A9, 512MB RAM) can run most of the HTML5 games constant at over 45 FPS. The user doesn't care how the game was made if it works good.

    The only real issue that I see is that HTML5 eat more battery (and resources) then native code.

  • OUYA support

    They had an OUYA at the booth running a cocoonJS game, but they said they haven't yet implemented microtransactions.

    Source: https://www.scirra.com/forum/ludei-s-answers-to-your-questions_t100205

  • Hello rexrainbow

    I have the following problem:

    https://www.scirra.com/forum/how-do-i-store-a-list-of-objects-for-quot-connect-the-dots-quot_t99625

    After searching a little, I've found your CSV Plugin. Could you please give me some advice how should I implement/use it in my game ?

    Thank you

  • Its not really a good solution since there are too many variables introduced by the different platforms.

    A pixel can be one of a few million colors, whereas a letter is always a letter.

    I'm not talking about image's code, I know that it can be altered very easy by any platform. I am talking about image's properties (title, subject, tags, comments ... etc), like you said: "a letter is always a letter"