tgeorgemihai's Forum Posts

  • Construct 2 games works on any platform that supports HTML5. I can confirm that simple C2 games runs great on Samsung Galaxy Gear (Tizen).

  • Maybe this will help you decide: Questions about purchasing Construct 2 Personal

  • I don't want o be rude, but the English language should be standard knowledge new days, especially for people who program . Also JavaScript, C++and other programming languages are also in English.

  • A simple look revealed the file en-US.xml in ..\Construct 2\languages , but inside it is the following warning message:

    [quote:1c5vd6li]********* PLEASE DO NOT USE! ************

    The translation feature of Construct 2 was never finished. You cannot use this file to translate Construct 2 in to another language. Changing any text in this file will cause bugs in the editor.

    So I don't think is it possible at the moment without causing some bugs.

  • I don't want to be rude, but for 5$ i can get a better game on Steam or other place then the "Brick Breaker" game you only showed for 1-2 seconds in your video. I know that starting to create games is very hard, but the fact that you had been struggling for 4 years to create "Brick Breaker" clone with all the engines and tutorials available on the internet does not sound very promising.

    [quote:8scfbqg0]Also please note that isn't the main project for the game,only a few people will understand the meaning,when i am close to finishing the game,i will make a project in which i will try to fund it.

    If you have a better project, then present it and try to rise founds for that project

    But, as newt said, it worked for potato salad, so is possible to work for you too.

    Good luck

    Great news, the new Assets Store is on the way

  • lucid

    Any idea what am I doing wrong here ? Or is a Spriter bug ?

    The parts applied from the Character Map are not aligned correctly

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  • It's a good question, but unfortunately there's no way to change the folder structure after the fact, without actually editing the scml file. (If you decide to try this, just load the scml file in a text editor, and just change the filepaths to the new paths at the beginning of the file in the <folder><file> structure. We will be adding a simple or automatic way to change or detect changes in image paths in one of the upcoming versions of Spriter.

    Thanks

  • > Yeah, i did notice that too long time ago.

    >

    So did I... C2 community told me it was normal but my eyes assured me it wasn't.

    Same here ... not sure why, but there is a small motion blur/shadowing ... Could this be a "limitation" of JavaScript ?

  • lucid

    Really noobish question:

    I have character's parts (images) in the same folder with the Spriter files (scml/scon). I want to add another skin (character map)... How can I move the current used images into a folder ?

  • Nice, very useful

  • Sumyjkl

    Great work... but kind of useless

    Look at [Suggestion] Simple 3D objects (especially this post) and [Plugin] Q3D Plugin .

  • I have really silly question:

    why Unity can export to almost any platform, with all neccessary features (i.e. monetization, memory management) and Construct 2 can't?

    Long story short -> Unity is superior to Construct 2

    But in order to use Unity you need more resources (programming skills, more time spend coding and/or more money ... etc). Also, we are talking about a difference in price.

    I'm pretty sure that C2 also have memory management, nothing compared to the one from Unity, but it gets the job done.

    Unlike C2 that comes with IAP and social networks plugins included, monetization and social network in Unity is implemented by the user by coding or by buying a plugin.

    Also even if you export the games directly to other platforms, you need to code out the compatibility (unlike HTML5, native applications/games have a different structure on each platform)

    Question for the unity guys since I have no experience with anything else except C2. I only wanted to make multiplayer games. Turn based at first because I I'm web developer and could write AJAX in my sleep (when i bought C2 it only has AJAX but i was sold on that alone). But the multiplayer plugin is god send and actually works well enough for Real-time platformer on mobile. Can unity or any other native app support anything close to the multiplayer plugin offered by C2? To my knowledge i haven't seen a single mobile game that has real multiplayer functionality. They all use push sends and stuff like that.

    Multiplayer in not easy ... just read Multiplayer tutorial 1: concepts. You will need to implement all of that by coding into Unity, or you could buy a plugin and adapt it to your needs, but either way is no easy task.

    Some cool free open source engine are available

    Turbulenz

    -2d,3d, IAP for Android n IOS

    -Export natively to IOS+Android due to popular demands and should be faster than CocoonJS

    -Multiplayer

    -Social Networks

    -Cons-

    No Admob or Ads yet.

    http://biz.turbulenz.com/developers

    Looks good, but unlike C2, the programming in Turbulenz is made by coding

  • Fimbul

    I agree with you on some points, but Nintendo will not go down so easily. They have the biggest collection of game franchises, they can still resell older games on newer consoles (buy the same game a few times), they still sells portable consoles (DS and 3DS) when the market is full of smartphones and so on.

    My concern as a Indie developer is the development kit witch is kind of expensive (a lot compared to the normal Wii U). I understand that if you develop bigger games you would need a special dev kit (more RAM for debugging, etc), but for HTML5 games I am sure that a normal Wii U with a tweaked/unlocked firmware would be more than enough. But if you make a decently selling game, you should cover the dev kit costs and also gain some profit.