Note: It's uploaded on the arcade also.
So today I got an idea when messing around with the shadow casters and shadow lights. The shadows created are actually three dimensional (height parameter) and so you can 'project' a shadow as a building for example. Now sure how this could be used other than in a building though, as that is one of the very few things that don't have overhangs, and curves. But nonetheless it's possible, so yeah. Here's how to do it.
[attachment=0:3g4x9rbi][/attachment:3g4x9rbi]
You'll need to click the image to see the whole thing, it gets cropped on the forum.
[attachment=1:3g4x9rbi][/attachment:3g4x9rbi]
The makeup of my capx is the following:
・A layer with the shadow light and casters on it (lights above casters)
・In this layer, the light has the set color effect, so it isn't just black, but can be actually changed.
・The height of the light in my case is 300 and buildings range from 20 to 100, but with higher values of this and the casters' height I think can reduce the fish-eye effect.
Under this I have a generic one color background. Simple as that really.
The following is then a list of limitations:
・Is only top-down
・All 3d objects are the same color and have no shaders or anything of the sort really
・Anything with graphics of any kind cannot work because of the above
・AI line of sight wouldn't really work
・Basically anything else you can think of.
However, there's one last cool thing, you can actually decrease the angle by moving the light at an angle from the scroll coordinates, meaning it's less topdown and more thirdperson.